Try creating a 128x128 sculpted prim, then link 255 of those together in a 16x16 grid (remove one to make 255). Then scale them down as far as they'll go and wear it like a badge. You should start to see some prims in the set vanish.
On Thu, Jun 18, 2009 at 2:59 AM, Ambrosia<[email protected]> wrote: > This is news to me as well. Rendering limits? Which? I personally have > not noticed anything that I might recognize as a new rendering limit? > > On Wed, Jun 17, 2009 at 16:02, Harleen Gretzky<[email protected]> > wrote: >> Can you elaborate on what the new rendering limits are? _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
