Further, it would be good to know how many times the limit was hit per frame, if the limit is done per render object (being prims that share the same linkset or the same axis origin).  If the limit is hit often, then it would be a way to let the user know the scene is too complex for their graphics platform. Some settings could be changed automatically in order for the user experience to stay relatively responsive.

The rumor is that the limit is a cutoff per frame right now for enumerated vertices. If that is true, then the above suggestion is only workable if a limit is made for a maxium per object as above.

With this, for example, there could be logic for: if( !moving ) renderHigherDetail() else if( movingfast ) renderLowerDetail() else renderNormalDetail()

Tigro Spottystripes wrote:
would it be too hard to make things that are above the limit be LOD'ed
down gradually, and only start unrendering things when a huge chunk of
everything on screen is already at lowest LOD?

Also, any such limits should be a slider with a typeable textbox next to
it on the graphics tab of the preferences screen IMO.

Moriz Gupte escreveu:
  
I think rendering limits are inevitable, resources tend not to be
unlimited. There will be disagreements regarding rendering
prioritizations/limits ... this is to be expected. Perhaps one
approach would be to see how much pain is inflicted on the community
if a limit is imposed. If most don't even notice it, then it's
probably a proper rendering limitation...which would then qualify as
an 'optimization'. One thing is very helpful though, and think Soft
has done some of it already, is to publish these limitations and how
it impacts rendering (must be easier for LL to initiate that than the
community). *forgive me * if this is published somewhere already, may
be share the link.



On Thu, Jun 18, 2009 at 8:53 AM, Soft<[email protected]> wrote:
  
    
Try creating a 128x128 sculpted prim, then link 255 of those together
in a 16x16 grid (remove one to make 255). Then scale them down as far
as they'll go and wear it like a badge. You should start to see some
prims in the set vanish.

On Thu, Jun 18, 2009 at 2:59 AM, Ambrosia<[email protected]> wrote:
    
      
This is news to me as well. Rendering limits? Which? I personally have
not noticed anything that I might recognize as a new rendering limit?

On Wed, Jun 17, 2009 at 16:02, Harleen Gretzky<[email protected]> wrote:
      
        
Can you elaborate on what the new rendering limits are?
        
          
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