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Further, it would be good to know how many times the limit was hit per
frame, if the limit is done per render object (being prims that share
the same linkset or the same axis origin). If the limit is hit often,
then it would be a way to let the user know the scene is too complex
for their graphics platform. Some settings could be changed
automatically in order for the user experience to stay relatively
responsive. The rumor is that the limit is a cutoff per frame right now for enumerated vertices. If that is true, then the above suggestion is only workable if a limit is made for a maxium per object as above. With this, for example, there could be logic for: if( !moving ) renderHigherDetail() else if( movingfast ) renderLowerDetail() else renderNormalDetail() Tigro Spottystripes wrote: would it be too hard to make things that are above the limit be LOD'ed down gradually, and only start unrendering things when a huge chunk of everything on screen is already at lowest LOD?Also, any such limits should be a slider with a typeable textbox next to it on the graphics tab of the preferences screen IMO. Moriz Gupte escreveu:I think rendering limits are inevitable, resources tend not to be unlimited. There will be disagreements regarding rendering prioritizations/limits ... this is to be expected. Perhaps one approach would be to see how much pain is inflicted on the community if a limit is imposed. If most don't even notice it, then it's probably a proper rendering limitation...which would then qualify as an 'optimization'. One thing is very helpful though, and think Soft has done some of it already, is to publish these limitations and how it impacts rendering (must be easier for LL to initiate that than the community). *forgive me * if this is published somewhere already, may be share the link. On Thu, Jun 18, 2009 at 8:53 AM, Soft<[email protected]> wrote:Try creating a 128x128 sculpted prim, then link 255 of those together in a 16x16 grid (remove one to make 255). Then scale them down as far as they'll go and wear it like a badge. You should start to see some prims in the set vanish. On Thu, Jun 18, 2009 at 2:59 AM, Ambrosia<[email protected]> wrote:This is news to me as well. Rendering limits? Which? I personally have not noticed anything that I might recognize as a new rendering limit? On Wed, Jun 17, 2009 at 16:02, Harleen Gretzky<[email protected]> wrote: |
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