On Mon, Aug 31, 2009 at 2:14 AM, Lawson English <lengli...@cox.net> wrote:
> We need a way to access localhost without going round our elbow to fake > the SL viewer into letting us work with our own local content before > uploading, our own advanced scripting/programming/etc stuff and etc. Not > all of us have direct permission to set parcel media. At the least, as > I've pointed out, we need to be able to set multiple localhost urls > within a HUD so we can work with our own custom media types before > making them available to the SL Community. > This is the ME point of view vs the WE. This may enhance your editing capabilities of the world but does nothing for anyone else, and is not easily cross-participatory with other people in-world at the same time. The better route would be to improve the viewer, but perhaps moreso for the viewer to become easier to extend and expand, via a generalized plugin architecture that other people can also participate in, for a shared experience. Yes, we can't trust arbitrary user-created client-side code running directly as part of the viewer, since plugins with local powers outside the VR sandbox could be used to abuse people and steal information from the local machine. Probably the better way to go is a form of the Apple iPhone App Store, except in this case it would be the Linden Client Plugin Store, such that client-side capability extensions are permitted, but they must be approved by Linden and are downloaded from a Linden-vetted plugin source, and don't have to be permanently coded into a massive monolithic client binary that everyone must download whether they want the extended capabilities or not.
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