Aleric Inglewood wrote: > As a first step it should be *possible* to write a plugin > that 'takes over' the keyboard. The plugin itself does not > need to be written yet, of course. With taking over the > keyboard, I rather mean, the user input (chat, switching > floater focus, allow opening menu's and choosing an item). > The hooks for that should be there (accessible from a > plugin). >
With the detach windows patch I have, would this be a simple step to hook up Dragon Naturally Speaking or such? It comes with ways to speak and manage windows, already. That would avoid any need to program another bloat into the main viewer to specifically support TTS/STT/Speech-automation. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
