Aleric Inglewood wrote:
> As a first step it should be *possible* to write a plugin
> that 'takes over' the keyboard. The plugin itself does not
> need to be written yet, of course. With taking over the
> keyboard, I rather mean, the user input (chat, switching
> floater focus, allow opening menu's and choosing an item).
> The hooks for that should be there (accessible from a
> plugin).
>   


With the detach windows patch I have, would this be a simple step to 
hook up Dragon Naturally Speaking or such? It comes with ways to speak 
and manage windows, already. That would avoid any need to program 
another bloat into the main viewer to specifically support 
TTS/STT/Speech-automation.
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