Believe me, there is ENORMOUS demand for 64-bit in Linux and Mac. And the general userbase on both those platforms is already in a much better place for 64-bit (since they're already on 64-bit capable OS's, if not currently running in a 64-bit mode - that's got to make it a bit less messy than having the vast majority of users still lagging behind in 32-bit, doesn't it?
On Dec 1, 2009, at 10:11 PM, Philippe (Merov) Bossut wrote: > Hi Mike, > > Thanks for starting this thread first :) > > On Mon, Nov 30, 2009 at 11:34 AM, Mike Monkowski <[email protected]> > wrote: > 1. Merge the puppeteering branch in as a first step toward creating > animations in-world. > > My own personal contrib to this (https://jira.secondlife.com/browse/VWR-7703 > in a former life...) is still up in limbo and all that code is 1.18 base. A > really serious endeavor. I'm a fan of puppeteering as you know but, then > again, is that what folks on that list think the priority should be? IOW, > would that be the feature that would drive folks to use Snowglobe and > contribute to it? > > 2. Support for MS Visual Studio 2008 and 2010 beta. Yep, two versions > behind, time to migrate. > > I'm wondering how much cmake work there is really. Anyone to try and post a > patch? > > 3. Support for 64 bit. > > We do support 64 bit if I'm not mistaken but we don't build and provide > binaries if that's what you mean here. It's not so much the coding work that > makes me shy away but the monitoring of yet another batch of builds (and > fixing that requires). May be we should start with 64 bit Windows as this is > the one that seems to be really in demand. > > Cheers, > - Merov > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges
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