Believe me, there is ENORMOUS demand for 64-bit in Linux and Mac.  And the 
general userbase on both those platforms is already in a much better place for 
64-bit (since they're already on 64-bit capable OS's, if not currently running 
in a 64-bit mode - that's got to make it a bit less messy than having the vast 
majority of users still lagging behind in 32-bit, doesn't it?

On Dec 1, 2009, at 10:11 PM, Philippe (Merov) Bossut wrote:

> Hi Mike,
> 
> Thanks for starting this thread first :)
> 
> On Mon, Nov 30, 2009 at 11:34 AM, Mike Monkowski <[email protected]> 
> wrote:
> 1.  Merge the puppeteering branch in as a first step toward creating 
> animations in-world.
> 
> My own personal contrib to this (https://jira.secondlife.com/browse/VWR-7703 
> in a former life...) is still up in limbo and all that code is 1.18 base. A 
> really serious endeavor. I'm a fan of puppeteering as you know but, then 
> again, is that what folks on that list think the priority should be? IOW, 
> would that be the feature that would drive folks to use Snowglobe and 
> contribute to it?
>  
> 2.  Support for MS Visual Studio 2008 and 2010 beta.  Yep, two versions 
> behind, time to migrate.
> 
> I'm wondering how much cmake work there is really. Anyone to try and post a 
> patch?
>  
> 3.  Support for 64 bit.
> 
> We do support 64 bit if I'm not mistaken but we don't build and provide 
> binaries if that's what you mean here. It's not so much the coding work that 
> makes me shy away but the monitoring of yet another batch of builds (and 
> fixing that requires). May be we should start with 64 bit Windows as this is 
> the one that seems to be really in demand.
> 
> Cheers,
> - Merov 
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