On 2009-12-02, at 00:11, Philippe (Merov) Bossut wrote: > My own personal contrib to this (https://jira.secondlife.com/browse/VWR-7703 > in a former life...) is still up in limbo and all that code is 1.18 > base. A really serious endeavor. I'm a fan of puppeteering as you > know but, then again, is that what folks on that list think the > priority should be? IOW, would that be the feature that would drive > folks to use Snowglobe and contribute to it?
If this includes better scripted control of animations, so you can adjust the priority and limit the scope of an animation in the call, or even force joints to prims, that would be great (especially for furniture and small vehicle builders - I spent way too much time playing with animation positions on my glider). Unless you've got some really amazing user interface breakthrough, though, puppeteering directly from the client is probably going to be too fiddly for most users. Maybe you *do* have something in mind that will knock my socks off. The demo videos seemed to show people dragging limbs around with the mouse. I can see that being great for photographers but I don't know I'd use it much. How much internal use at LL did it see? _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
