More on topic for the viewer. Many of that activities currently performed by scripts should be done primarily out of viewer resources, these include, but are not limited to, AOs, radar, scripts on attachments, flight enhancement and so on. One short road to making it so that script limits are not noticed, is to take off the server the long list of activities that are server side, but do not need to be there. If most avs can wear their clothes and their AOs and a few gadgets, they will not notice scripting limits, and there will be more resources for physics, graphics and so on. Client side scripting is not easy but there have been enough implementations of it in various places to show that it is practical and not fatal to sim performance.
Many of these enhancements have already been put in to open source clients, and therefore are good targets for implementation. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges