More on topic for the viewer. Many of that activities currently
performed by scripts should be done primarily out of viewer resources,
these include, but are not limited to, AOs, radar, scripts on
attachments, flight enhancement and so on. One short road to making it
so that script limits are not noticed, is to take off the server the
long list of activities that are server side, but do not need to be
there. If most avs can wear their clothes and their AOs and a few
gadgets, they will not notice scripting limits, and there will be more
resources for physics, graphics and so on. Client side scripting is
not easy but there have been enough implementations of it in various
places to show that it is practical and not fatal to sim performance.

Many of these enhancements have already been put in to open source
clients, and therefore are good targets for implementation.
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