> Expecting the SL sever to track every vertex-change might not be > practical, but a collaborative P2P connection between 2 or more > clients ala croquet with the finish product updated to the sim server > for everyone else to see, wouldn't be that difficult to work up. And, > if someone cares to publish a specific dedicated server for mesh > collaboration updates, the avatars of a sim and child-sims could still > watch the mesh update in realtime, simply by bypassing Linden's sim > servers
Sounds difficult to me, but go for it if you think that the benefits outweigh the costs. -Melinda Or perhaps a Verse enabled VW client + editing software? Of course there still needs to be a way for the VW client to push the changes up to the server in semi-real-time. Mike _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges