But that's not truely "in-world" editing, IMHO. 1) no immersion/audience. 2) no lighting/rendering using the target renderer. 3) No avatar POV to see what things will look like "in-world" (including environment).
Ann Otoole wrote: > Then you already have every other modeling tool in world because VNC > is nothing but a remote desktop control/view utility. For that matter > you have Open Office and every other tool on your computer. > > > > ------------------------------------------------------------------------ > *From:* Lawson English <lengli...@cox.net <mailto:lengli...@cox.net>> > *To:* Melinda Green <meli...@superliminal.com > <mailto:meli...@superliminal.com>> > *Cc:* Ann Otoole <missannoto...@yahoo.com > <mailto:missannoto...@yahoo.com>>; sldev@lists.secondlife.com > <mailto:sldev@lists.secondlife.com> > *Sent:* Mon, January 11, 2010 1:04:33 AM > *Subject:* Re: [sldev] SL 2.0? > > > We already have the basics of texture editing inworld in the form > of html on a prim, and Aimee's VNC plugin. > > > ------------------------------------------------------------------------ > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges