I have a nice setup which creates lovely grass deforming geometry instances
on strands so I can have turbulent wind moving the strands around. I am
using Emit Strands for this, but I seem to be unable to randomize the
instance y-orientation using a Randomize Rotation by Cone - they are
unaffected by this. If I create a different setup using Emit from Geometry
and Create Strands on that, I can control the y-rotation, but then the
instances are upside down, and my non simulated turbulence does not work.

How can I get to control instance y-rotation when using Emit Strands?

MOrten

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