Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg I just need to randomize of the geometrys y-rotation, and according to the docs and pointers given here earlier this should do the trick, but no go. Is there a magic step I might have missed to get it working? /Morten Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy <x...@colorshopvfx.dk>: > > I have a nice setup which creates lovely grass deforming geometry instances > on strands so I can have turbulent wind moving the strands around. I am > using Emit Strands for this, but I seem to be unable to randomize the > instance y-orientation using a Randomize Rotation by Cone - they are > unaffected by this. If I create a different setup using Emit from Geometry > and Create Strands on that, I can control the y-rotation, but then the > instances are upside down, and my non simulated turbulence does not work. > > How can I get to control instance y-rotation when using Emit Strands? > > MOrten >