Apologies for the late reply, but I believe (though TBC) that the oldest 
upgradeable version for Softimage is 2010.

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be
Sent: 22 June 2012 20:00
To: softimage@listproc.autodesk.com
Subject: Re: price increases?

thanks Graham for the clear information.
it beats rumours, and this doesn’t sound like 'evil coorporation' schemes to 
me, more like standardization of policies.

can you find out which the oldest upgradeable version is?


-----Original Message-----
From: Graham Bell
Sent: Friday, June 22, 2012 9:53 AM
To: softimage@listproc.autodesk.com
Subject: RE: price increases?

Ok, so after following this thread, I met with some of my colleagues and we sat 
down to go through the recent pricing announcements and perhaps try and make it 
clearer, the best that we can. So here goes, however this is just from a 
Europe/EMEA view. Also to the best of my knowledge this applies to the majority 
of Autodesk software, not just M&E, though there are some exceptions, I don't 
know them all.

Changes to the upgrade model for Autodesk software:
Basically for those who don't know, Autodesk has pricing models for when 
someone wants to upgrade an old version of software to the current version, if 
they haven't been on Subscription (for whatever reason). From February 1st 
2013, these models are changing

On February 1st 2013, the upgrade pricing model will change so that upgrades 
from 1 - 3 versions back will increase from 50% of the new licence SRP to 70% 
of the new licence SRP.

Upgrades from 4 - 6 versions back will remain at 70% of the new licence SRP.

Upgrades from versions older than 6 releases back will not be upgradeable.

Many customers are actually on subscription already, and this continues to be 
the most cost effective way to keep your software current.


Subscription price changes:

Autodesk has recently increased the cost of new subscriptions across many 
product lines - these changes apply to subscription renewals from February 
1st 2013.

However, there is an exception for Softimage which wasn't mentioned because 
at this time it is not confirmed. As previously discussed on this list and 
other forums the Softimage subscription price has changed within the last 
year, and is only available as a gold subscription (not wanting to open this 
debate here). The subscription price for Softimage is not expected to 
increase further and in many cases might reduce back to a previous price. I 
do not know exact details, but information on local prices is expected soon. 
And again, I must state that I'm talking from a Europe/EMEA view. I don't 
have any information outside of that.

Multi-year subscription discounts to be phased out:

On August 1st 2012, the discounts for multi-year subscription will reduce 
from 10% to 5% for 3 year contracts and from 5% to 0% for 2 year contracts

On February 1st 2013, the discount for a 3 year renewal will reduce from 5% 
to 0%


So that's basically the pricing announcements that Autodesk recently made 
which were only focused around the upgrade models and Subscriptions.


As for anything else, and to the best of my knowledge, there are no further 
price changes planned at this time in EMEA. Unfortunately I cannot 
absolutely state that this won't change in the future or that there will not 
be some exceptions.




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Cannell
Sent: 19 June 2012 21:50
To: softimage@listproc.autodesk.com
Subject: Re: price increases?

Modo does in fact have the ability to edit and build materials with nodes. 
Just add them into the Schematic view and connect away.  You will still have 
to use it in conjunction with the tree for certain effects as it won't 
support everything you can do with tree.

On Tue, Jun 19, 2012 at 1:32 PM, Thomas Helzle 
<thomashel...@gmail.com<mailto:thomashel...@gmail.com>> wrote:
Steffen, sorry for the confusion - they call it Rendertree as well ;-)
While it's not node based (and I really am a node addict myself) this is 
much less of a problem than I thought, in some areas it's even better. Now 
that I used it for a while, my old impression (not so different from yours, 
Steffen) has changed a lot.

BTW. Lightwave isn't "layerbased" and never really was, Ronald? Current 
versions of Lightwave (for many years now actually) have full blown node 
shading which is in some areas better than XSI (no conversion nodes, yay 
;-) ) and less good in others (some factory shaders are a bit simple). But I 
think the Lightwave Renderer is still top notch and GI is very fast.

Again, I don't think modo is for everybody, but IMO it's more artist 
friendly and -centered approach goes a long way towards getting stuff done 
fast where the big packages can be a bit long in the tooth.

Regarding the price: 20 years ago even a rotating cube was considered 
awesome and you needed a lot of special knowledge, gear and patience for 
even the most simple stuff. Been there, done that.
But the times are changing and today 3D is no longer something special.
I see an inflation happening: falling rates, cheaper, better and faster 
gear, more people wanting "in" etc.
The big tools are up against Blender - with Cycles, Camera Tracking, 
Volumetrics, Fluids, Compositing etc. today.
Very very different times IMO.

I can't see how Autodesk prices are cost-of-development driven in any 
reasonable way.
The packages they have already exist. They are noodling around with them a 
bit, but the last time I saw something really impressive in a major 3D 
package was ICE in XSI 7.

But anyway, I don't want to convince anybody of anything here, it's just 
that I get the impression of a serious "Stockholm Syndrome" from some of the 
discussions on this list ;-)

Each to his own - YMMV

Best regards,

Tom

On 19 June 2012 12:55, Steffen Dünner 
<steffen.duen...@googlemail.com<mailto:steffen.duen...@googlemail.com>> 
wrote:
2012/6/19 Thomas Helzle 
<thomashel...@gmail.com<mailto:thomashel...@gmail.com>>
especially their render tree

They have a render tree? Node based?
Last time I checked, all I found was some sort of layer-based stack that 
felt somehow "ancient". Can you point me to a tutorial or feature 
description that shows this render tree? I would be very interested in it.

Cheers
Steffen
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