I think modo’s rendering is a quite different approach, it’s really layerbased, where materials, objects are mostly layer masks. However rendering is quite fast, and progressive. I think it’s a good alternate (and cheap(er))
From: [email protected] [mailto:[email protected]] On Behalf Of Steffen Dünner Sent: Tuesday, June 19, 2012 2:24 PM To: [email protected]; [email protected] Subject: Re: price increases? Thanks for confirming my first impressions :) That's what I meant by "ancient". I hoped that such a brand new architecture would offer me a more modern concept of material editing. The RayGL mode is awesome though! 2012/6/19 Toonafish <[email protected]> Neh, unfortunately the Render Tree in Modo is not node based. I works more like Photoshop layers, just like in Lightwave, but a bit more advanced. There are some advantages over the Render Tree in Softimage, but even in a medium complex scene it becomes extemely flaky and very confusing. -Ronald On 6/19/2012 12:55 PM, Steffen Dünner wrote: 2012/6/19 Thomas Helzle <[email protected]> especially their render tree They have a render tree? Node based? Last time I checked, all I found was some sort of layer-based stack that felt somehow "ancient". Can you point me to a tutorial or feature description that shows this render tree? I would be very interested in it. Cheers Steffen -- PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989 Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F -- PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989 Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F

