Thanks for confirming my first impressions :)
That's what I meant by "ancient". I hoped that such a brand new
architecture would offer me a more modern concept of material editing.
The RayGL mode is awesome though!


2012/6/19 Toonafish <ron...@toonafish.nl>

>  Neh, unfortunately the Render Tree in Modo is not node based. I works
> more like Photoshop layers, just like in Lightwave, but a bit more
> advanced. There are some advantages over the Render Tree in Softimage, but
> even in a medium complex scene it becomes extemely flaky and very
> confusing.
>
> -Ronald
>
>
>
> On 6/19/2012 12:55 PM, Steffen Dünner wrote:
>
> 2012/6/19 Thomas Helzle <thomashel...@gmail.com>
>
>> especially their render tree
>
>
> They have a render tree? Node based?
> Last time I checked, all I found was some sort of layer-based stack that
> felt somehow "ancient". Can you point me to a tutorial or feature
> description that shows this render tree? I would be very interested in it.
>
>  Cheers
> Steffen
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