Exactly. That's the problem I'd like to find a solution for. Obviously, I don't want to go converting 40 bazillion ICE polygons to real polygons. But a few thousand, sure.

Modo's replicators, while not in the same league as ICE in terms of power, make it very easy to convert those instances to geo by merely 'freezing.' Of course, Softimage lacks any native function for converting instances to independant geo, so I guess it's a related obstacle. Still, with ICE modeling, seems like the tech is there to allow this kind of conversion somewhere inside Soft.

-Tim

On 7/11/2012 10:23 AM, Leo Quensel wrote:
Still it remains a pointcloud and not geometry which leaves
you with the same limits as before.

-------- Original-Nachricht --------
Datum: Wed, 11 Jul 2012 15:13:08 +0000
Von: Sandy Sutherland<sandy.sutherl...@triggerfish.co.za>
An: "softimage@listproc.autodesk.com"<softimage@listproc.autodesk.com>
Betreff: RE: Freeze ICE tree to geometry?
If you freeze the pointcloud - you can easily add an ice tree to it and
for e.g. just change the instance shape to another using that new ice tree -
the system is very powerful that way, the new ice tree just builds upon the
data frozen into the point cloud.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_____________________________




________________________________
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson 
[tim.crow...@magneticdreams.com]
Sent: 11 July 2012 16:50
To: softimage@listproc.autodesk.com
Subject: Re: Freeze ICE tree to geometry?

I can, and I do eventually, but I don't have any control over the
subcomponents in that frozen system. I can't model on top of it, extract 
anything,
or tweak anything. It's literally a locked pointcloud with inaccessible geo
in it.

Or is it? Is there some way of accessing the raw geo inside it that I have
overlooked?

-Tim



On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
Can't you just freeze the first scatter system? It should keep all the
particle attributes as they were. Or, drop an empty simulation region into it,
so the scatter system will only ever be evaluated once instead of every
frame.


Ciaran

On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson
<tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>>  wrote:
It's actually nothing very interesting. In fact it's bad for performance.
I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on
a stick (somewhat like the small spikes on an evergreen frond). Only about
100-150 of them. Then I parent the resulting pointcloud to the emitter geo
(the stick) and use that as the instance source for a second scatter
system. This gives me the control I want for both scatter systems. However, if I
manually model the equivalent of the first scatter system, and use that as
the instance source for the second system instead of another Scatter,
performance is far better. Which stands to reason.

Would someone smart kindly make an L-system in ICE?
:)

-Tim C.





On 7/11/2012 8:11 AM, Mihail Djurev wrote:
Hello SI list!

Tim, could you share with us how you achieved that?

Mihail


On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
I'm rendering this with Mental Ray. I found a solution that lets me render
what I want without having to freeze it to geo. But it would still be nice
to know how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
What are you rendering with?

S.

_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za<mailto:sandy.sutherl...@triggerfish.co.za>
_____________________________




________________________________
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 on behalf of phil harbath
[phil.harb...@jamination.com<mailto:phil.harb...@jamination.com>]
Sent: 10 July 2012 07:05
To:
softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
----- Original Message -----
From: Tim Crowson<mailto:tim.crow...@magneticdreams.com>
To:
softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry
so I can optimize its use in another ICE tree. (wanting to scatter
something that was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist




Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 |
www.magneticdreams.com<http://www.magneticdreams.com>
tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>



--








--








--
- Ciaran

--








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