Yes, my compound doesn't support groups as I explained in the video. This is because ICE can't deal with separate meshes from a group.
About the sample scene, as explain in the video, to match the original point cloud you must use the same ID (in a compound that I don't remember the name :) ). Again, I never test seriously this compound so it is maybe buggy. But anyone can improve it and share it. On Thu, Jul 12, 2012 at 4:29 AM, Leo Quensel <le...@gmx.de> wrote: > Well it kinda works if you plug in each instance master manually - it does > not support groups however, which I totally need. I have over a hundred > instance masters in my case which would make the problem of plugging them > up one by one rather cumbersome. Even though it can possibly be scripted it > would make the ICEtree interaction ultra slow. > Furthermore, the demo scene does not copy the > instances exactly ebut randomly distributes them it seems - the point > cloud and the mesh do not match, while I need an exact match from the point > cloud to the generated mesh, preserving UVs aswell as Material information. > > Another possibility is scripting this using the point cloud information to > distribute duplicated meshes, which is pretty easy indeed. This is however > ULTRA slow - it took almost 90 seconds to distribute 50 copies of my > instance masters (simple grids). I need to distribute 12.0000, so this is no > solution either (the Duplicate function is really, really slow in Soft). > > The best solution so far? Bring the pointcloud and instance masters over > to Maya and do the duplication there :( > > > > -------- Original-Nachricht -------- > > Datum: Wed, 11 Jul 2012 13:55:37 -0700 > > Von: Steven Caron <car...@gmail.com> > > An: softimage@listproc.autodesk.com > > Betreff: Re: Freeze ICE tree to geometry? > > > im confused... when i used it i had issue with particle clouds with many > > different instance shapes and if i deleted particles. maybe you updated > > it? > > > > regardless ciaran's looks like it works and if that doesn't i know a user > > can employ the same technique used by crowdfx to get a polymesh per > > instance shape. > > > > On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge < > > guillaume.laforge...@gmail.com> wrote: > > > > > No, it supports multi-instance masters, unless my memory is really > > bugged > > > ;) > > > > > > But I doubt as I remember supporting more than one shape was the > > > interesting thing in building this compound. > > > > > > Cheers, > > > > > > Guillaume Laforge > > > > > > > > > On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron <car...@gmail.com> > wrote: > > > > > >> yes, but it was already linked :) > > >> > > >> leo's issue with this compound was that it worked with only one > > instance > > >> master. > > >> > > >> > > >> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau < > > >> marc-andre.carbonn...@ubisoft.com> wrote: > > >> > > >>> Is that what y’all looking for?**** > > >>> > > >>> http://www.si-community.com/community/viewtopic.php?f=15&t=1579**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> *From:* softimage-boun...@listproc.autodesk.com [mailto: > > >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron > > >>> *Sent:* 11 juillet 2012 13:45 > > >>> > > >>> *To:* softimage@listproc.autodesk.com > > >>> *Subject:* Re: Freeze ICE tree to geometry?**** > > >>> > > >>> ** ** > > >>> > > >>> its there, its just not a single click.**** > > >>> > > >>> ** ** > > >>> > > >>> also implementing it through ICE means you have to implement the > logic > > >>> too... thats actually the hard part in my opinion. at least if you > try > > to > > >>> do it with pure ICE workflow. if you want a run once script that can > > be > > >>> done quite easy and i think has been done many times over. which > leads > > me > > >>> to another question/point... do you want animation on the objects > too? > > >>> cause that changes some things...**** > > >>> > > >>> ** ** > > >>> > > >>> s**** > > >>> > > >>> ** ** > > >>> > > >>> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson < > > >>> tim.crow...@magneticdreams.com> wrote:**** > > >>> > > >>> Exactly. That's the problem I'd like to find a solution for. > > Obviously, > > >>> I don't want to go converting 40 bazillion ICE polygons to real > > polygons. > > >>> But a few thousand, sure. > > >>> > > >>> Modo's replicators, while not in the same league as ICE in terms of > > >>> power, make it very easy to convert those instances to geo by merely > > >>> 'freezing.' Of course, Softimage lacks any native function for > > converting > > >>> instances to independant geo, so I guess it's a related obstacle. > > Still, > > >>> with ICE modeling, seems like the tech is there to allow this kind of > > >>> conversion somewhere inside Soft. > > >>> > > >>> -Tim**** > > >>> > > >>> > > >>> > > >>> On 7/11/2012 10:23 AM, Leo Quensel wrote: **** > > >>> > > >>> Still it remains a pointcloud and not geometry which leaves**** > > >>> > > >>> you with the same limits as before.**** > > >>> > > >>> ** ** > > >>> > > >>> -------- Original-Nachricht --------**** > > >>> > > >>> Datum: Wed, 11 Jul 2012 15:13:08 +0000**** > > >>> > > >>> Von: Sandy Sutherland <sandy.sutherl...@triggerfish.co.za> > > <sandy.sutherl...@triggerfish.co.za>**** > > >>> > > >>> An: "softimage@listproc.autodesk.com" > > <softimage@listproc.autodesk.com> <softimage@listproc.autodesk.com> < > softimage@listproc.autodesk.com>**** > > >>> > > >>> Betreff: RE: Freeze ICE tree to geometry?**** > > >>> > > >>> If you freeze the pointcloud - you can easily add an ice tree to it > > and**** > > >>> > > >>> for e.g. just change the instance shape to another using that new ice > > tree -**** > > >>> > > >>> the system is very powerful that way, the new ice tree just builds > > upon the**** > > >>> > > >>> data frozen into the point cloud.**** > > >>> > > >>> ** ** > > >>> > > >>> S.**** > > >>> > > >>> ** ** > > >>> > > >>> _____________________________**** > > >>> > > >>> Sandy Sutherland**** > > >>> > > >>> Technical Supervisor**** > > >>> > > >>> sandy.sutherl...@triggerfish.co.za**** > > >>> > > >>> _____________________________**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ________________________________**** > > >>> > > >>> From: softimage-boun...@listproc.autodesk.com**** > > >>> > > >>> [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson > > [tim.crow...@magneticdreams.com]**** > > >>> > > >>> Sent: 11 July 2012 16:50**** > > >>> > > >>> To: softimage@listproc.autodesk.com**** > > >>> > > >>> Subject: Re: Freeze ICE tree to geometry?**** > > >>> > > >>> ** ** > > >>> > > >>> I can, and I do eventually, but I don't have any control over the**** > > >>> > > >>> subcomponents in that frozen system. I can't model on top of it, > > extract anything,**** > > >>> > > >>> or tweak anything. It's literally a locked pointcloud with > > inaccessible geo**** > > >>> > > >>> in it.**** > > >>> > > >>> ** ** > > >>> > > >>> Or is it? Is there some way of accessing the raw geo inside it that I > > have**** > > >>> > > >>> overlooked?**** > > >>> > > >>> ** ** > > >>> > > >>> -Tim**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> On 7/11/2012 9:39 AM, Ciaran Moloney wrote:**** > > >>> > > >>> Can't you just freeze the first scatter system? It should keep all > > the**** > > >>> > > >>> particle attributes as they were. Or, drop an empty simulation region > > into it,**** > > >>> > > >>> so the scatter system will only ever be evaluated once instead of > > every**** > > >>> > > >>> frame.**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> Ciaran**** > > >>> > > >>> ** ** > > >>> > > >>> On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson**** > > >>> > > >>> <tim.crow...@magneticdreams.com<mailto: > tim.crow...@magneticdreams.com> > > <tim.crow...@magneticdreams.com>> wrote:**** > > >>> > > >>> It's actually nothing very interesting. In fact it's bad for > > performance.**** > > >>> > > >>> I'm using Milan Vasek's (awesome) scatter tools to scatter small > > spikes on**** > > >>> > > >>> a stick (somewhat like the small spikes on an evergreen frond). Only > > about**** > > >>> > > >>> 100-150 of them. Then I parent the resulting pointcloud to the > emitter > > geo**** > > >>> > > >>> (the stick) and use that as the instance source for a second > > scatter**** > > >>> > > >>> system. This gives me the control I want for both scatter systems. > > However, if I**** > > >>> > > >>> manually model the equivalent of the first scatter system, and use > > that as**** > > >>> > > >>> the instance source for the second system instead of another > > Scatter,**** > > >>> > > >>> performance is far better. Which stands to reason.**** > > >>> > > >>> ** ** > > >>> > > >>> Would someone smart kindly make an L-system in ICE?**** > > >>> > > >>> :)**** > > >>> > > >>> ** ** > > >>> > > >>> -Tim C.**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> On 7/11/2012 8:11 AM, Mihail Djurev wrote:**** > > >>> > > >>> Hello SI list!**** > > >>> > > >>> ** ** > > >>> > > >>> Tim, could you share with us how you achieved that?**** > > >>> > > >>> ** ** > > >>> > > >>> Mihail**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:**** > > >>> > > >>> I'm rendering this with Mental Ray. I found a solution that lets me > > render**** > > >>> > > >>> what I want without having to freeze it to geo. But it would still be > > nice**** > > >>> > > >>> to know how to do it.**** > > >>> > > >>> ** ** > > >>> > > >>> -Tim**** > > >>> > > >>> ** ** > > >>> > > >>> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:**** > > >>> > > >>> What are you rendering with?**** > > >>> > > >>> ** ** > > >>> > > >>> S.**** > > >>> > > >>> ** ** > > >>> > > >>> _____________________________**** > > >>> > > >>> Sandy Sutherland**** > > >>> > > >>> Technical Supervisor**** > > >>> > > >>> > > sandy.sutherl...@triggerfish.co.za<mailto: > sandy.sutherl...@triggerfish.co.za> <sandy.sutherl...@triggerfish.co.za > >**** > > >>> > > >>> _____________________________**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ________________________________**** > > >>> > > >>> > > >>> From:**** > > >>> > > >>> > > softimage-boun...@listproc.autodesk.com<mailto: > softimage-boun...@listproc.autodesk.com> < > softimage-boun...@listproc.autodesk.com>**** > > >>> > > >>> > > [softimage-boun...@listproc.autodesk.com<mailto: > softimage-boun...@listproc.autodesk.com> < > softimage-boun...@listproc.autodesk.com>] on behalf of > > phil harbath**** > > >>> > > >>> [phil.harb...@jamination.com<mailto:phil.harb...@jamination.com> > > <phil.harb...@jamination.com>]**** > > >>> > > >>> Sent: 10 July 2012 07:05**** > > >>> > > >>> To:**** > > >>> > > >>> > > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> > <softimage@listproc.autodesk.com>**** > > >>> > > >>> Subject: Re: Freeze ICE tree to geometry?**** > > >>> > > >>> ** ** > > >>> > > >>> momentum instancer perhaps.**** > > >>> > > >>> ----- Original Message -----**** > > >>> > > >>> From: Tim Crowson<mailto:tim.crow...@magneticdreams.com> > > <tim.crow...@magneticdreams.com>**** > > >>> > > >>> To:**** > > >>> > > >>> > > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> > <softimage@listproc.autodesk.com>**** > > >>> > > >>> Sent: Monday, July 09, 2012 6:24 PM**** > > >>> > > >>> Subject: Freeze ICE tree to geometry?**** > > >>> > > >>> ** ** > > >>> > > >>> I'm needing to freeze the results of my non-simulated ICE tree to > > geometry**** > > >>> > > >>> so I can optimize its use in another ICE tree. (wanting to > scatter**** > > >>> > > >>> something that was built by a scatter to beginwith).**** > > >>> > > >>> ** ** > > >>> > > >>> Concerns about geo density not-withstanding, is there a way to freeze > > a**** > > >>> > > >>> non-simulated ICE tree to editable geometry?**** > > >>> > > >>> ** ** > > >>> > > >>> --**** > > >>> > > >>> ** ** > > >>> > > >>> Tim Crowson**** > > >>> > > >>> Lead CG Artist**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> Magnetic Dreams Animation Studio, Inc.**** > > >>> > > >>> 2525 Lebanon Pike, Building C. Nashville, TN 37214**** > > >>> > > >>> Ph 615.885.6801 | Fax 615.889.4768 |**** > > >>> > > >>> www.magneticdreams.com<http://www.magneticdreams.com> > > <http://www.magneticdreams.com>**** > > >>> > > >>> tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com > > > > <tim.crow...@magneticdreams.com>**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> --**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> --**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> --**** > > >>> > > >>> - Ciaran**** > > >>> > > >>> ** ** > > >>> > > >>> --**** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> ** ** > > >>> > > >>> -- **** > > >>> > > >>> **** > > >>> > > >>> ** ** > > >>> > > >> > > >> > > > >