alok are you making c++ ice nodes with functioning polymorphism?
i had some success but stalled out when softimage crashed if i swapped an
array of booleans to an array of integers per point.
that was using the pass though example that ships with soft.

it would be great if that was solved.

_sam



On Mon, Jul 30, 2012 at 9:37 AM, Chris Marshall
<chrismarshal...@gmail.com>wrote:

> Ok thanks. I'll give it a go.
> Cheers
>
>
> On Monday, 30 July 2012, alok.gandhi wrote:
>
>> It is a self-installing c++ ice node. There is a performance advantage as
>> you don't have to loop using repeat nodes.
>>
>> -----Original Message-----
>> From: "Chris Marshall" <chrismarshal...@gmail.com>
>> Sent 7/30/2012 12:02:47 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: ICE Topo grow polygon array
>>
>> Hey thanks, will try in the morning. Is that an ICE tree?
>>
>>
>> On 30 July 2012 16:59, Alok <alok.gan...@modusfx.com> wrote:
>>
>>>  *"so somehow need to remove the duplicates."*
>>>
>>>  You can you my compiled node to do that:
>>> http://bit.ly/QrtFA2
>>>
>>>
>>> Alok.
>>>
>>>
>>
>>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 2002 5762
> 07730 533 115
> www.mintmotion.co.uk
>
>
>

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