@ben, yes i think alembic has a use here for crowds not for matt's
suggestion about the softimage scene file format. email me and i can send
you my thoughts on this.

On Wed, Aug 1, 2012 at 2:08 PM, Matt Lind <ml...@carbinestudios.com> wrote:

> Alembic is essentially point caching, no?
>
> May work for crowds and particles, but for us what we really need access
> to is shader parameters, partition settings, which models are referenced,
> custom properties/operators deployed in the scene, animation data, etc...
> Alembic wouldn't address that stuff.
>
>
> Matt
>
>
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
> Sent: Wednesday, August 01, 2012 1:51 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Crowd FX Help
>
> Is there any room for an Alembic based solution?  It isn't text but it is
> great at storing deforming meshes or animated bone hierarchies and we can
> write any type of importer or direct rendering solution.
> -ben
>
> On Wed, Aug 1, 2012 at 4:40 PM, Matt Lind <ml...@carbinestudios.com>
> wrote:
> > Basically what’s needed is an ASCII/text scene file format so we can
> > modify not just crowds, but anything in the scene as long as the edits
> > conform to specs.  Need the same for models and other data types.
> >
> >
> >
> > Sorely needed and is more than long overdue.
> >
> >
> >
> >
> >
> > Matt
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
> > Caron
> > Sent: Wednesday, August 01, 2012 12:42 PM
> >
> >
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Crowd FX Help
> >
> >
> >
> > its not a current feature, its a suggestion i have sent to softimage
> > but also was going to be the basis for my own customizations to
> > crowdfx to get around these issues.
> >
> >
> >
> > one could explore caching the action sources to icecache and loading
> > them back in but thats only part of the problem from what i understand.
> >
> >
> >
> > s
> >
> > On Wed, Aug 1, 2012 at 12:25 PM, Luc Girard <l...@shedmtl.com> wrote:
> >
> > Thx for your input.. I'm having fun with the tool so far so I would be
> > bummed to have to find another solution.
> >
> >
> >
> > Your said this earlier "being able to use a external format to store
> > data like this and so it can be updated without interacting with a
> > live simulation is key."  Can you expand more about this with a little
> > more details plz ?  I'm not quite sure which data and which external
> > format you are referring to... sorry newb here ;)
> >
> >
> >
> > thx a lot !
> >
> >
> >
> >
> >
> > Luc Girard // SHED
> > artiste 3D
> >
> > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555
> > F 514 849-5025 WWW.SHEDMTL.COM
> >
> >
> >
> > prenez note que mon nouveau courriel est le: l...@shedmtl.com
> >
> >
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
> > Caron
> > Sent: August-01-12 3:08 PM
> >
> >
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Crowd FX Help
> >
> >
> >
> > i finished all my shots with crowdfx even with the issues. your actor
> > geo and rig might be more complex then the pedestrian so i would get
> > those in there asap to get an idea of the speed.
> >
> >
> >
> > s
> >
> >
> >
> > On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard <l...@shedmtl.com> wrote:
> >
> > Hey Guys !
> >
> >
> >
> >   I've been following your discussion and now I'm scared !  I just
> > started a Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.
> >
> >
> >
> >   Everything is going fine for the moment as I am using the Default
> > pedestrian to test and build my sim.  I plan to replace the pedestrian
> > with our own actors as soon as they are ready.  Will I be able to get
> > a result in a reasonable amount of time with the tricks you described
> > earlier (which for the moment I'm not sure I understand all but I
> > guess I will, as I get more accustomed to the tool) ?  Or is it simply a
> NO GO because of the issues ?
> > I don't want to get too deep in the process and discover I have to
> > find another solution altogether.
> >
> >
> >
> > Your opinions would be appreciated,
> >
> >
> >
> > Thx !
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Luc Girard // SHED
> > artiste 3D
> >
> > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555
> > F 514 849-5025 WWW.SHEDMTL.COM
> >
> >
> >
> > prenez note que mon nouveau courriel est le: l...@shedmtl.com
> >
> >
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
> > Caron
> > Sent: August-01-12 2:21 PM
> >
> >
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Crowd FX Help
> >
> >
> >
> > i got various errors that i can't remember but that error i definitely
> > haven't seen before. animations getting broken like you mentioned i
> > did encounter but it was usually just an error i had where my
> > animations were being improperly loaded in the ice graph. sometimes i
> > just ran get actions again and it re wires them. others i realized my
> > graph was using actorID to set data which no longer is correct since i
> > removed added the actor and the IDs changed.
> >
> >
> >
> > i haven't used crowdfx in a bit so my memory is a big foggy, please
> > hammer on it and log all the issues you can. i hope to get back to
> > crowdfx in the future and see it has improved :)
> >
> >
> >
> > s
> >
> >
> >
> > On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson
> > <jul...@exch.demon.co.uk>
> > wrote:
> >
> > On 01/08/2012 18:09, Steven Caron wrote:
> >
> > i dont recall this bug being addressed in 2013 SP1, but i may be wrong...
> >
> > @julian, i got to the point where i was adding all the characters i
> > needed to an empty scene and updating this, then copy pasting graphs
> > to rebuild the scene. but even in a simple scene eventually screeches to
> a halt.
> >
> > being able to use a external format to store data like this and so it
> > can be updated without interacting with a live simulation is key.
> >
> > Thanks Steven,
> >
> > I think I'd need to do the same as you. Did you find you had problems
> > simply adding new Actors to an established crowd? I not only get the
> > ultra long load times but it quite often ends with:
> >
> > # ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input
> > port failed.
> >
> > Again, this only happens if I reload an existing crowd scene. The same
> > model adds fine provided I don't close and reload the scene. It also
> > works properly in a neutral scene on it's own...
> >
> > Cheers,
> > Julian
> >
> >
> >
> >
> >
> >
>
>
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
>
>
>

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