@ben, yes i think alembic has a use here for crowds not for matt's suggestion about the softimage scene file format. email me and i can send you my thoughts on this.
On Wed, Aug 1, 2012 at 2:08 PM, Matt Lind <ml...@carbinestudios.com> wrote: > Alembic is essentially point caching, no? > > May work for crowds and particles, but for us what we really need access > to is shader parameters, partition settings, which models are referenced, > custom properties/operators deployed in the scene, animation data, etc... > Alembic wouldn't address that stuff. > > > Matt > > > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston > Sent: Wednesday, August 01, 2012 1:51 PM > To: softimage@listproc.autodesk.com > Subject: Re: Crowd FX Help > > Is there any room for an Alembic based solution? It isn't text but it is > great at storing deforming meshes or animated bone hierarchies and we can > write any type of importer or direct rendering solution. > -ben > > On Wed, Aug 1, 2012 at 4:40 PM, Matt Lind <ml...@carbinestudios.com> > wrote: > > Basically what’s needed is an ASCII/text scene file format so we can > > modify not just crowds, but anything in the scene as long as the edits > > conform to specs. Need the same for models and other data types. > > > > > > > > Sorely needed and is more than long overdue. > > > > > > > > > > > > Matt > > > > > > > > > > > > > > > > > > > > > > > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven > > Caron > > Sent: Wednesday, August 01, 2012 12:42 PM > > > > > > To: softimage@listproc.autodesk.com > > Subject: Re: Crowd FX Help > > > > > > > > its not a current feature, its a suggestion i have sent to softimage > > but also was going to be the basis for my own customizations to > > crowdfx to get around these issues. > > > > > > > > one could explore caching the action sources to icecache and loading > > them back in but thats only part of the problem from what i understand. > > > > > > > > s > > > > On Wed, Aug 1, 2012 at 12:25 PM, Luc Girard <l...@shedmtl.com> wrote: > > > > Thx for your input.. I'm having fun with the tool so far so I would be > > bummed to have to find another solution. > > > > > > > > Your said this earlier "being able to use a external format to store > > data like this and so it can be updated without interacting with a > > live simulation is key." Can you expand more about this with a little > > more details plz ? I'm not quite sure which data and which external > > format you are referring to... sorry newb here ;) > > > > > > > > thx a lot ! > > > > > > > > > > > > Luc Girard // SHED > > artiste 3D > > > > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 > > F 514 849-5025 WWW.SHEDMTL.COM > > > > > > > > prenez note que mon nouveau courriel est le: l...@shedmtl.com > > > > > > > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven > > Caron > > Sent: August-01-12 3:08 PM > > > > > > To: softimage@listproc.autodesk.com > > Subject: Re: Crowd FX Help > > > > > > > > i finished all my shots with crowdfx even with the issues. your actor > > geo and rig might be more complex then the pedestrian so i would get > > those in there asap to get an idea of the speed. > > > > > > > > s > > > > > > > > On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard <l...@shedmtl.com> wrote: > > > > Hey Guys ! > > > > > > > > I've been following your discussion and now I'm scared ! I just > > started a Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1. > > > > > > > > Everything is going fine for the moment as I am using the Default > > pedestrian to test and build my sim. I plan to replace the pedestrian > > with our own actors as soon as they are ready. Will I be able to get > > a result in a reasonable amount of time with the tricks you described > > earlier (which for the moment I'm not sure I understand all but I > > guess I will, as I get more accustomed to the tool) ? Or is it simply a > NO GO because of the issues ? > > I don't want to get too deep in the process and discover I have to > > find another solution altogether. > > > > > > > > Your opinions would be appreciated, > > > > > > > > Thx ! > > > > > > > > > > > > > > > > > > > > Luc Girard // SHED > > artiste 3D > > > > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 > > F 514 849-5025 WWW.SHEDMTL.COM > > > > > > > > prenez note que mon nouveau courriel est le: l...@shedmtl.com > > > > > > > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven > > Caron > > Sent: August-01-12 2:21 PM > > > > > > To: softimage@listproc.autodesk.com > > Subject: Re: Crowd FX Help > > > > > > > > i got various errors that i can't remember but that error i definitely > > haven't seen before. animations getting broken like you mentioned i > > did encounter but it was usually just an error i had where my > > animations were being improperly loaded in the ice graph. sometimes i > > just ran get actions again and it re wires them. others i realized my > > graph was using actorID to set data which no longer is correct since i > > removed added the actor and the IDs changed. > > > > > > > > i haven't used crowdfx in a bit so my memory is a big foggy, please > > hammer on it and log all the issues you can. i hope to get back to > > crowdfx in the future and see it has improved :) > > > > > > > > s > > > > > > > > On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson > > <jul...@exch.demon.co.uk> > > wrote: > > > > On 01/08/2012 18:09, Steven Caron wrote: > > > > i dont recall this bug being addressed in 2013 SP1, but i may be wrong... > > > > @julian, i got to the point where i was adding all the characters i > > needed to an empty scene and updating this, then copy pasting graphs > > to rebuild the scene. but even in a simple scene eventually screeches to > a halt. > > > > being able to use a external format to store data like this and so it > > can be updated without interacting with a live simulation is key. > > > > Thanks Steven, > > > > I think I'd need to do the same as you. Did you find you had problems > > simply adding new Actors to an established crowd? I not only get the > > ultra long load times but it quite often ends with: > > > > # ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input > > port failed. > > > > Again, this only happens if I reload an existing crowd scene. The same > > model adds fine provided I don't close and reload the scene. It also > > works properly in a neutral scene on it's own... > > > > Cheers, > > Julian > > > > > > > > > > > > > > > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Exocortex.com - Passionate CG Software Professionals. > > >