Hey Guys !
I've been following your discussion and now I'm scared ! I just started a Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1. Everything is going fine for the moment as I am using the Default pedestrian to test and build my sim. I plan to replace the pedestrian with our own actors as soon as they are ready. Will I be able to get a result in a reasonable amount of time with the tricks you described earlier (which for the moment I'm not sure I understand all but I guess I will, as I get more accustomed to the tool) ? Or is it simply a NO GO because of the issues ? I don't want to get too deep in the process and discover I have to find another solution altogether. Your opinions would be appreciated, Thx ! Luc Girard // SHED artiste 3D 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 <http://WWW.SHEDMTL.COM> WWW.SHEDMTL.COM prenez note que mon nouveau courriel est le: l...@shedmtl.com From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: August-01-12 2:21 PM To: softimage@listproc.autodesk.com Subject: Re: Crowd FX Help i got various errors that i can't remember but that error i definitely haven't seen before. animations getting broken like you mentioned i did encounter but it was usually just an error i had where my animations were being improperly loaded in the ice graph. sometimes i just ran get actions again and it re wires them. others i realized my graph was using actorID to set data which no longer is correct since i removed added the actor and the IDs changed. i haven't used crowdfx in a bit so my memory is a big foggy, please hammer on it and log all the issues you can. i hope to get back to crowdfx in the future and see it has improved :) s On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson <jul...@exch.demon.co.uk> wrote: On 01/08/2012 18:09, Steven Caron wrote: i dont recall this bug being addressed in 2013 SP1, but i may be wrong... @julian, i got to the point where i was adding all the characters i needed to an empty scene and updating this, then copy pasting graphs to rebuild the scene. but even in a simple scene eventually screeches to a halt. being able to use a external format to store data like this and so it can be updated without interacting with a live simulation is key. Thanks Steven, I think I'd need to do the same as you. Did you find you had problems simply adding new Actors to an established crowd? I not only get the ultra long load times but it quite often ends with: # ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input port failed. Again, this only happens if I reload an existing crowd scene. The same model adds fine provided I don't close and reload the scene. It also works properly in a neutral scene on it's own... Cheers, Julian