Thx for your input.. I'm having fun with the tool so far so I would be
bummed to have to find another solution.

 

Your said this earlier "being able to use a external format to store data
like this and so it can be updated without interacting with a live
simulation is key."  Can you expand more about this with a little more
details plz ?  I'm not quite sure which data and which external format you
are referring to... sorry newb here ;)

 

thx a lot !

 

 

Luc Girard // SHED
artiste 3D

1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025  <http://WWW.SHEDMTL.COM> WWW.SHEDMTL.COM

 

prenez note que mon nouveau courriel est le: l...@shedmtl.com 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: August-01-12 3:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

 

i finished all my shots with crowdfx even with the issues. your actor geo
and rig might be more complex then the pedestrian so i would get those in
there asap to get an idea of the speed.

 

s

 

On Wed, Aug 1, 2012 at 12:03 PM, Luc Girard <l...@shedmtl.com> wrote:

Hey Guys !

 

  I've been following your discussion and now I'm scared !  I just started a
Crowd sim last Monday for a project, using CrowdFX on 2013 Sp1.

 

  Everything is going fine for the moment as I am using the Default
pedestrian to test and build my sim.  I plan to replace the pedestrian with
our own actors as soon as they are ready.  Will I be able to get a result in
a reasonable amount of time with the tricks you described earlier (which for
the moment I'm not sure I understand all but I guess I will, as I get more
accustomed to the tool) ?  Or is it simply a NO GO because of the issues ?
I don't want to get too deep in the process and discover I have to find
another solution altogether.

 

Your opinions would be appreciated,

 

Thx !

 

 

 

 

Luc Girard // SHED
artiste 3D

1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 <tel:514%20849-1555>  F 514 849-5025 <tel:514%20849-5025>
<http://WWW.SHEDMTL.COM> WWW.SHEDMTL.COM

 

prenez note que mon nouveau courriel est le: l...@shedmtl.com 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: August-01-12 2:21 PM


To: softimage@listproc.autodesk.com
Subject: Re: Crowd FX Help

 

i got various errors that i can't remember but that error i definitely
haven't seen before. animations getting broken like you mentioned i did
encounter but it was usually just an error i had where my animations were
being improperly loaded in the ice graph. sometimes i just ran get actions
again and it re wires them. others i realized my graph was using actorID to
set data which no longer is correct since i removed added the actor and the
IDs changed.

 

i haven't used crowdfx in a bit so my memory is a big foggy, please hammer
on it and log all the issues you can. i hope to get back to crowdfx in the
future and see it has improved :)

 

s

 

On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson <jul...@exch.demon.co.uk>
wrote:

On 01/08/2012 18:09, Steven Caron wrote:

i dont recall this bug being addressed in 2013 SP1, but i may be wrong...

@julian, i got to the point where i was adding all the characters i needed
to an empty scene and updating this, then copy pasting graphs to rebuild the
scene. but even in a simple scene eventually screeches to a halt.

being able to use a external format to store data like this and so it can be
updated without interacting with a live simulation is key.

Thanks Steven,

I think I'd need to do the same as you. Did you find you had problems simply
adding new Actors to an established crowd? I not only get the ultra long
load times but it quite often ends with:

# ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input port
failed.

Again, this only happens if I reload an existing crowd scene. The same model
adds fine provided I don't close and reload the scene. It also works
properly in a neutral scene on it's own...

Cheers,
Julian

 

 

Reply via email to