Couldn't you just give the Nulls identical names to the deformers, and then
simply load a previously saved envelope ?

- Ronald

On Fri, Aug 17, 2012 at 1:14 PM, Kris Kelly <kris.blackno...@gmail.com>wrote:

> Hi Guys,
>
>
> Has anyone any experience in transfering the weight map properties of a
> deformer to a another object (null) using python??
>
>
> I am exporting animation and mesh to a Our Engine on the iPad.
>
>
> Created this so far,
>
>
> root = Application.ActiveProject.ActiveScene.Root;
>
> for deformer in Application.Selection:
>         nullName = deformer.Name
>         null = root.AddNull( nullName + "_bn" )
>         null.kinematics.AddConstraint( "pose", deformer, 0)
>
>
>
> At the moment the character is enveloped to the Deformers and weights have
> been painted with great detail. When the script creates the nulls
> based on the deformers to export to the engine with animation, I would
> also like to transfer the weight map to them automatically so I dont have
> to reskin.
>
> Does anyone know how to do this or where I should start to look....
>  Python amature. :)
>
> Any help is appreciated.
>
> Thanks
>
> Kris
>
>
>

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