Yeah this should be a part of a standard rigging workflow. It has been long
since I rigged, but when I was doing it I always kept nulls as deformers
constrained to other parts of the rig. This way you always have a clean
"layer" in your rig with just meshes and deformers. It then becomes very
easy to plot all the deformer nulls and remove all constraints. The rig is
then simply meshes with deformer having animation on them. It specially
helps to export to other DCC apps without any pains.

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