I agree with Alan. If I were animating a character, I would like to just move one controller at a time and have complete control on the key-poses. Maybe, for some cases we might need to have more human-realistic body motion but we have mocap for that, don't we ? Anyways, I think it can come handy in some corner cases.
- fullbody IK system Muhamad Faizol Abd. Halim
- Re: fullbody IK system Renato Polimeno
- Re: fullbody IK system Alan Fregtman
- Re: fullbody IK system Matt Morris
- Re: fullbody IK system Philip Melancon
- Autodesk Layoffs Greg Punchatz
- Re: Autodesk Layoffs Sajjad Amjad
- Re: Autodesk Layof... Leoung O'Young
- Re: Autodesk Layoffs Stefan Andersson
- Re: fullbody IK system Stefan Kubicek
- Re: fullbody IK system Alok Gandhi
- Re: fullbody IK system Serguei Kalentchouk