To be clear, I have not put RS into production. The one time I was getting ready to put it into production we got shut down so I wasn't able to follow through on it. My current place doesn't require such a system but I still follow it in case I should ever need it. It is actively developed and has lots of deployments out there. Their Google Group is pretty active with lots of good traffic. Many people report having hundreds of thousands of assets in the system and working well.
They have a similar model to Tactic. Open Source the software and then charge for custom deployment or custom features. They have done a good job keeping it active adding many features that are useful. I think it's a good system and worth trying out. Cheers! _______________________________________________________________________________ Marc Brinkley GO GO GO Microsoft Studios I got my Mojo working marc.brinkley [at] microsoft.com From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau Sent: Tuesday, September 04, 2012 11:33 AM To: softimage@listproc.autodesk.com Subject: RE: Asset viewer / manager Hey Marc, Thanks this is pretty interesting. There are some really ugly solutions out there and you have to pay for them but this one is free, open-source, beautiful and you're telling me it's working well for you. ;) We'll evaluate it. Thanks again for the help. MAC From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc Brinkley Sent: Tuesday, September 04, 2012 2:05 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: RE: Asset viewer / manager With a little fiddling with you can get ResourceSpace ingesting 3D assets with a Thumbnail preview. RS is something I have been looking at for a long time. Even just for textures it would be a welcome addition http://www.resourcespace.org/ _______________________________________________________________________________ Marc Brinkley GO GO GO Microsoft Studios I got my Mojo working marc.brinkley [at] microsoft.com From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]> On Behalf Of Helge Mathee Sent: Tuesday, September 04, 2012 11:52 AM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: Asset viewer / manager Sorry for the shameless plug. Here's a tutorial on how to build one with Fabric Engine. Feel free to participate the beta! https://vimeo.com/48067381 On 9/4/2012 18:45, Marc-Andre Carbonneau wrote: Hi, We're looking into archiving and building a library of assets we have. By assets I mean: 3D assets(.obj, .FBX, .abc, .emdl...) and 2D assets(reference images, textures, concept art...) How are you guys organizing all this in your studio? Do you use a system that's both a viewer and a repository or you're using regular windows folders along with a viewer? Thanks for any advice, info you can give me. MAC