To be clear, I have not put RS into production. The one time I was getting 
ready to put it into production we got shut down so I wasn't able to follow 
through on it. My current place doesn't require such a system but I still 
follow it in case I should ever need it. It is actively developed and has lots 
of deployments out there. Their Google Group is pretty active with lots of good 
traffic. Many people report having hundreds of thousands of assets in the 
system and working well.

They have a similar model to Tactic. Open Source the software and then charge 
for custom deployment or custom features.

They have done a good job keeping it active adding many features that are 
useful. I think it's a good system and worth trying out.

Cheers!

_______________________________________________________________________________
Marc Brinkley
GO GO GO
Microsoft Studios
I got my Mojo working
marc.brinkley [at] microsoft.com

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre 
Carbonneau
Sent: Tuesday, September 04, 2012 11:33 AM
To: softimage@listproc.autodesk.com
Subject: RE: Asset viewer / manager

Hey Marc,
Thanks this is pretty interesting. There are some really ugly solutions out 
there and you have to pay for them but this one is free, open-source, beautiful 
and you're telling me it's working well for you. ;)
We'll evaluate it.
Thanks again for the help.
MAC

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc Brinkley
Sent: Tuesday, September 04, 2012 2:05 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: Asset viewer / manager

With a little fiddling with you can get ResourceSpace ingesting 3D assets with 
a Thumbnail preview. RS is something I have been looking at for a long time. 
Even just for textures it would be a welcome addition

http://www.resourcespace.org/



_______________________________________________________________________________
Marc Brinkley
GO GO GO
Microsoft Studios
I got my Mojo working
marc.brinkley [at] microsoft.com

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]>
 On Behalf Of Helge Mathee
Sent: Tuesday, September 04, 2012 11:52 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Asset viewer / manager

Sorry for the shameless plug. Here's a tutorial on how to build one with Fabric 
Engine. Feel free to participate the beta!

https://vimeo.com/48067381

On 9/4/2012 18:45, Marc-Andre Carbonneau wrote:
Hi,
We're looking into archiving and building a library of assets we have.

By assets I mean:
3D assets(.obj, .FBX, .abc, .emdl...) and
2D assets(reference images, textures, concept art...)

How are you guys organizing all this in your studio?
Do you use a system that's both a viewer and a repository or you're using 
regular windows folders along with a viewer?

Thanks for any advice, info you can give me.
MAC


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