1. Compare ICE to Houdini's node editor workflow. Similar but not the same.
The Node editor is the UI. My guess is that Maya will have a prettier UI to
work with what it already has.
2. Who knows...
3. Yes seems that they are beefing up the interaction model in Maya for
working with its FX tools that are already there. Less similar to ICE since
ICE redefined pretty much the entirety of particles in Softimage.

Nothing that I've said is official fact but educated assumptions based on
the facts and comments repeatedly given in the threads.

In the end if you got your solid answers of what exactly they were doing
with Maya, what does it matter? They'll do it if they want especially if
their Maya users want it. You're not going to stop it. Are you going to
stop using Softimage because of it? Even if its still alive and kicking?
Think of it in a wider perspective. How does it affect you if you're
happily using Softimage with all the awesome ICE stuff and flexible
workflow, while the Maya dudes just get some lipstick slapped on their pig?
Keep in mind they stated they weren't stopping dev on Softimage (fact).

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Thu, Sep 6, 2012 at 10:26 PM, Rob Chapman <tekano....@gmail.com> wrote:

> OK, thanks all. so what confirmations, if any, do we actually have or
> 'allowed' to talk about?
>
> 1. its not going to be ICE but will have same workflow / functionality
>
> - I really dont appreciate the difference? so each node will be called a
> mayacompound and not xsicompound ?  will there be any interop with
> Softimage / Maya planned in this regards?
>
> 2. Its going to take a few years
>
> 3. Its not a separate App, but part of the main Maya
>
>
> I am good to assume these as actual facts then? :)
>
> And certainly dont want or need yet another tirade / rant / sky is falling
>  thread, am trying to tread carefully, be less emotional and just ask
> rational questions based upon facts, which would be much more rewarding for
> those that feel are being kept in the dark.  but as a Softimage customer
> using ICE everyday since the last 6 years , (in the ultimate niche of
> niches - Softimage FX)  I feel I have a right to know what the **** is
> going on that will affect my favourite apps future?  is the only option
> available is to wait until 2014?
>
> cheers
>
> Rob
>
>
>
> On 6 September 2012 12:01, Luc-Eric Rousseau <luceri...@gmail.com> wrote:
>
>> there is no such thing as "MayaFX".  A couple people wrote on linkedin
>> being in the "Maya FX" team. That's like saying you work in the "Maya
>> UI" or "Maya Rendering" team. It's not a product, it's the name of the
>> team in the org chart. We have since learned to be more careful about
>> those things, since it is meaningless. For example, the guys working
>> on the Node Editor are the UI team although that might end up being
>> useful in "FX" or "Rendering". Who is reports to is meaningless.
>>
>> On Thu, Sep 6, 2012 at 6:28 AM, Rob Chapman <tekano....@gmail.com> wrote:
>> > So its just a confirmation then of what Luceric has already hinted as
>> to why
>> > the ex devs from Softimage  are working on MayaFX - to port something
>> like a
>> > new ICE \ Naiad over to Maya. A bit more open about it than in the past
>> > which is better than usual.
>>
>
>

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