Polygon islands don't have real centers. I assume you meant you have
several objects, one per island and you wish to orient those without
touching the existing point positions? Am I right?

On Tue, Sep 18, 2012 at 3:03 PM, Eric Lampi <ericla...@gmail.com> wrote:
> Is there any way to change a polygon island's center axis without moving the
> points on the attached instances?
>
> In the original geo, the points are oriented properly as are the original
> center points are pointing where I needed them, but since I am now using ICE
> to push them around, the particle points that are generated from the merged
> geo that the poly islands come from all orient global 0,0,0. Which was fine
> up until I was asked to constrain their orientation so that they Y axis is
> always pointed at the surface underneath.
>
> So they need to orient flat along the surface, like how they start out in
> example 1, example 2 shows what's happening as they fly away from the
> surface, their orientation does not stay flat. In example 3 you can see what
> happens when I orient the axis towards the globe's surface, they all flip.
>
> So I am a little stuck. After digging into the nodes I haven't found a place
> where I can make any changes to the orientation of the axis without the
> instances also flipping.
>
> Thoughts?
>
> Thanks,
>
> Eric
>
>
> --
> Freelance 3D and VFX animator
>

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