Yes, I believe so. I'm freelancing someplace and it was a tool they were already using. I asked and I couldn't get confirmation, basically "I am not sure where we got it". So it's made my job a little harder! It's "create polygon island transform with and ICE pcloud" under the create>poly menu.
On Tue, Sep 18, 2012 at 3:51 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote: > Ohhh, you're using Guillaume's Polygon Islands to Particles script? > > > On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman <alan.fregt...@gmail.com> > wrote: > > Polygon islands don't have real centers. I assume you meant you have > > several objects, one per island and you wish to orient those without > > touching the existing point positions? Am I right? > > > > On Tue, Sep 18, 2012 at 3:03 PM, Eric Lampi <ericla...@gmail.com> wrote: > >> Is there any way to change a polygon island's center axis without > moving the > >> points on the attached instances? > >> > >> In the original geo, the points are oriented properly as are the > original > >> center points are pointing where I needed them, but since I am now > using ICE > >> to push them around, the particle points that are generated from the > merged > >> geo that the poly islands come from all orient global 0,0,0. Which was > fine > >> up until I was asked to constrain their orientation so that they Y axis > is > >> always pointed at the surface underneath. > >> > >> So they need to orient flat along the surface, like how they start out > in > >> example 1, example 2 shows what's happening as they fly away from the > >> surface, their orientation does not stay flat. In example 3 you can see > what > >> happens when I orient the axis towards the globe's surface, they all > flip. > >> > >> So I am a little stuck. After digging into the nodes I haven't found a > place > >> where I can make any changes to the orientation of the axis without the > >> instances also flipping. > >> > >> Thoughts? > >> > >> Thanks, > >> > >> Eric > >> > >> > >> -- > >> Freelance 3D and VFX animator > >> > -- Freelance 3D and VFX animator