I have one object with many islands, and yes, I want to orient the particle
points without moving the geo point positions of the instanced islands.

On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> Polygon islands don't have real centers. I assume you meant you have
> several objects, one per island and you wish to orient those without
> touching the existing point positions? Am I right?
>
> On Tue, Sep 18, 2012 at 3:03 PM, Eric Lampi <ericla...@gmail.com> wrote:
> > Is there any way to change a polygon island's center axis without moving
> the
> > points on the attached instances?
> >
> > In the original geo, the points are oriented properly as are the original
> > center points are pointing where I needed them, but since I am now using
> ICE
> > to push them around, the particle points that are generated from the
> merged
> > geo that the poly islands come from all orient global 0,0,0. Which was
> fine
> > up until I was asked to constrain their orientation so that they Y axis
> is
> > always pointed at the surface underneath.
> >
> > So they need to orient flat along the surface, like how they start out in
> > example 1, example 2 shows what's happening as they fly away from the
> > surface, their orientation does not stay flat. In example 3 you can see
> what
> > happens when I orient the axis towards the globe's surface, they all
> flip.
> >
> > So I am a little stuck. After digging into the nodes I haven't found a
> place
> > where I can make any changes to the orientation of the axis without the
> > instances also flipping.
> >
> > Thoughts?
> >
> > Thanks,
> >
> > Eric
> >
> >
> > --
> > Freelance 3D and VFX animator
> >
>



-- 
Freelance 3D and VFX animator

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