I have one object with many islands, and yes, I want to orient the particle points without moving the geo point positions of the instanced islands.
On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote: > Polygon islands don't have real centers. I assume you meant you have > several objects, one per island and you wish to orient those without > touching the existing point positions? Am I right? > > On Tue, Sep 18, 2012 at 3:03 PM, Eric Lampi <ericla...@gmail.com> wrote: > > Is there any way to change a polygon island's center axis without moving > the > > points on the attached instances? > > > > In the original geo, the points are oriented properly as are the original > > center points are pointing where I needed them, but since I am now using > ICE > > to push them around, the particle points that are generated from the > merged > > geo that the poly islands come from all orient global 0,0,0. Which was > fine > > up until I was asked to constrain their orientation so that they Y axis > is > > always pointed at the surface underneath. > > > > So they need to orient flat along the surface, like how they start out in > > example 1, example 2 shows what's happening as they fly away from the > > surface, their orientation does not stay flat. In example 3 you can see > what > > happens when I orient the axis towards the globe's surface, they all > flip. > > > > So I am a little stuck. After digging into the nodes I haven't found a > place > > where I can make any changes to the orientation of the axis without the > > instances also flipping. > > > > Thoughts? > > > > Thanks, > > > > Eric > > > > > > -- > > Freelance 3D and VFX animator > > > -- Freelance 3D and VFX animator