Eric, Just checking in to see if any progress was made on either of these projects.
-Greg On Thu, Aug 23, 2012 at 7:38 PM, Eric Cosky <e...@cosky.com> wrote: > While it goes against the seemingly common practices of indie game dev, I > really don’t want to spill the beans on it until I get a little closer to > alpha. I just can’t bring myself to talk it up while it’s still essentially > vaporware ;)**** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Marc-Andre > Carbonneau > *Sent:* Thursday, August 23, 2012 10:31 AM > > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Mocap Connector (was: RE: Any interest in a Kinect for > Windows and/or XBox controller capture driver?)**** > > ** ** > > Allright now you got us curious about your game. What is it. ;)**** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] > *On Behalf Of *Eric Cosky > *Sent:* Thursday, August 23, 2012 12:13 PM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Mocap Connector (was: RE: Any interest in a Kinect for > Windows and/or XBox controller capture driver?)**** > > ** ** > > I apologize for not communicating this earlier, but I was very close to > committing to this project but after much thought and discussion I decided > I need to stay focused on finishing up the game I am working on right now. > The game has been over a year in the works and despite the appeal of > turning the mocap connector into a proper product, I really can't let > myself switch gears right now - I just have too much invested in the game > and I need to get it done. I won’t release the mocap connector unless I can > take the time finish it up properly and provide the necessary support for > both the project itself and the people who would be using it, and I just > can't do that right now. Hopefully I can revisit this project in the future > because it isn’t really that far from where it needs to be, but I just > can’t afford the time right now. I simply *must* to get this game done > ASAP, really don’t have any choice in the matter. Sorry! I’ll review the > state of similar products when my workload will afford it, and if it looks > like it still makes sense to do I’ll bring it up again and see if anyone is > still interested. **** > > Thanks,**** > > ** >