Eric,

Just checking in to see if any progress was made on either of these
projects.

-Greg

On Thu, Aug 23, 2012 at 7:38 PM, Eric Cosky <e...@cosky.com> wrote:

> While it goes against the seemingly common practices of indie game dev, I
> really don’t want to spill the beans on it until I get a little closer to
> alpha. I just can’t bring myself to talk it up while it’s still essentially
> vaporware ;)****
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Marc-Andre
> Carbonneau
> *Sent:* Thursday, August 23, 2012 10:31 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Mocap Connector (was: RE: Any interest in a Kinect for
> Windows and/or XBox controller capture driver?)****
>
> ** **
>
> Allright now you got us curious about your game. What is it. ;)****
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> *On Behalf Of *Eric Cosky
> *Sent:* Thursday, August 23, 2012 12:13 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Mocap Connector (was: RE: Any interest in a Kinect for
> Windows and/or XBox controller capture driver?)****
>
> ** **
>
> I apologize for not communicating this earlier, but I was very close to
> committing to this project but after much thought and discussion I decided
> I need to stay focused on finishing up the game I am working on right now.
> The game has been over a year in the works and despite the appeal of
> turning the mocap connector into a proper product, I really can't let
> myself switch gears right now - I just have too much invested in the game
> and I need to get it done. I won’t release the mocap connector unless I can
> take the time finish it up properly and provide the necessary support for
> both the project itself and the people who would be using it, and I just
> can't do that right now. Hopefully I can revisit this project in the future
> because it isn’t really that far from where it needs to be, but I just
> can’t afford the time right now. I simply *must* to get this game done
> ASAP, really don’t have any choice in the matter. Sorry! I’ll review the
> state of similar products when my workload will afford it, and if it looks
> like it still makes sense to do I’ll bring it up again and see if anyone is
> still interested. ****
>
> Thanks,****
>
> **
>

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