Hi Greg,

 

I'm still focused on the game. The Softimage capture projects are going to
have to be on hold for a while. Sorry, just not enough time in the day. Or
month, apparently ;)

If you were asking about the game progress, I recently announced it -
www.boundingboxgames.com/thunder-moon . It's coming along and I'm thinking
it might just be a few weeks before I can start making alpha builds
available (just finished the installer and initial publish-pipeline testing
today). 

 

Of possible interest to Softimage people is that the game is very
mod-friendly and I'll be including a Softimage exporter addin that works
with the pipeline used to create content for the game. It should be possible
for someone with moderate skill to create new assets that can be used by the
game engine with a minimum of fuss (and equally possible for a C# programmer
to plug in new game logic ranging from trivial to full conversions). Maybe,
just maybe, a few people will discover Softimage in the process who might
not have bothered trying otherwise. 

 

I created the exporter out of frustration with trying to get FBX & Collada
to bend to my will - just seemed like there were too many hoops to jump
through and too many errors that were only caught later in the pipeline. I'm
pretty happy with the results. One goal I've been pretty good at sticking to
is not having to 'cook' the source art too much to make it work with the
exporter - things like ngons, subd and instancing just work, there is no
need to freeze operator stacks, etc. I'm hoping the budget will eventually
allow me to contract out for some art and I want to make sure the pipeline
is easy to use and the learning curve is as flat as possible when that
happens. 

 

Anyway, this is a bit of a ramble post so I'll stop now, but if anyone is
interested in what I'm doing please feel free to contact me off list and
I'll talk your ear off J

 

-Eric Cosky

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Maguire
Sent: Friday, October 05, 2012 3:06 AM
To: softimage@listproc.autodesk.com
Subject: Re: Mocap Connector (was: RE: Any interest in a Kinect for Windows
and/or XBox controller capture driver?)

 

Eric,

 

Just checking in to see if any progress was made on either of these
projects.

 

-Greg

On Thu, Aug 23, 2012 at 7:38 PM, Eric Cosky <e...@cosky.com> wrote:

While it goes against the seemingly common practices of indie game dev, I
really don't want to spill the beans on it until I get a little closer to
alpha. I just can't bring myself to talk it up while it's still essentially
vaporware ;)

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre
Carbonneau
Sent: Thursday, August 23, 2012 10:31 AM


To: softimage@listproc.autodesk.com
Subject: RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows
and/or XBox controller capture driver?)

 

Allright now you got us curious about your game. What is it. ;)

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky
Sent: Thursday, August 23, 2012 12:13 PM
To: softimage@listproc.autodesk.com
Subject: RE: Mocap Connector (was: RE: Any interest in a Kinect for Windows
and/or XBox controller capture driver?)

 

I apologize for not communicating this earlier, but I was very close to
committing to this project but after much thought and discussion I decided I
need to stay focused on finishing up the game I am working on right now. The
game has been over a year in the works and despite the appeal of turning the
mocap connector into a proper product, I really can't let myself switch
gears right now - I just have too much invested in the game and I need to
get it done. I won't release the mocap connector unless I can take the time
finish it up properly and provide the necessary support for both the project
itself and the people who would be using it, and I just can't do that right
now. Hopefully I can revisit this project in the future because it isn't
really that far from where it needs to be, but I just can't afford the time
right now. I simply must to get this game done ASAP, really don't have any
choice in the matter. Sorry! I'll review the state of similar products when
my workload will afford it, and if it looks like it still makes sense to do
I'll bring it up again and see if anyone is still interested. 

Thanks,

 

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