May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is
pretty much US-only.

Indiegogo is the same deal, works in USD, but it accepts most/all
countries, such as Canada (where I'm at.)


On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning <etmth...@gmail.com> wrote:
> One for me, please!
>
>
> On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky <e...@cosky.com> wrote:
>>
>> Hi, thanks for the responses.
>>
>>
>>
>> Here’s a very short & rough capture of Softimage being fed Kinect data
>> through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I didn’t make
>> any effort to get a clean capture or anything, just turned it on and moved
>> around a bit. That start/end show me leaning down to hit the keyboard. You
>> see the driver window with some of the driver inputs mapped to a custom
>> parameter set, and the custom parameter set controls updating in real time
>> while I move around. What isn’t shown is the companion app which shows the
>> video stream and skeleton as provided by the Kinect SDK. If it turns out
>> that I get time add features I’d like to add support for face tracking; the
>> Kinect API makes this look pretty doable. Another thing I could see adding
>> is a simple plug-in API to allow people (probably just me) to make DLLs that
>> would process the skeleton data prior to sending it to Softimage. While I
>> don’t personally have the need, the system could be extended to send data to
>> Softimage running on another PC or even multiple skeleton streams from
>> multiple Kinects. There really are a lot of interesting ways this tool could
>> evolve if there were enough people to support the effort.
>>
>>
>>
>> Regarding the Xbox controller, as a gamer/gamedev I find the xbox
>> controller an ideal input device for two hand control of all kinds of
>> things. The main thing I like about this setup is that the driver channel
>> names map to the controller, no generalized joystick labels that I have to
>> remember what is what (== what axis is the left trigger?) and it uses
>> positional data so there is no need to set up a proxy to accumulate data
>> like with the Mojoke driver. Another nice feature is that it supports 4
>> controllers for collaborative control of a rig. The xbox controllers are
>> fairly inexpensive and I use a “Xbox 360 Wireless Gaming Receiver for
>> Windows” which allows me to repurpose by xbox controllers if/when I need
>> more inputs. Here is a short video of a character (please forgive the crude
>> model) being manipulated by a single controller:
>> http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in the
>> neck/jaw hooked up to the parameter set which is being controlled by the two
>> thumb sticks and triggers.
>>
>>
>>
>> With Softimage there is of course any number of ways to process data, and
>> I am still learning what kind of setup is the best workflow for me but at
>> the moment I think the easiest way to go is to use the “load preset” command
>> for the driver (the folder icon in the toolbar) to point the targets at
>> different custom parameter sets, which are then referenced by expressions on
>> deformers in the model being animated. This has allowed me to switch what I
>> am recording motion for within a scene pretty easily. An alternative is a
>> synoptic with scripts to load specific presets.
>>
>>
>>
>> As an aside, I did a rough experiment with making custom ICE nodes to read
>> device data (essentially ICE input devices) and I might have been doing
>> something wrong but I found that it was less responsive than drivers &
>> expressions. I also didn’t care for the need to run the scene to see the
>> inputs change; I think perhaps this is because the drivers use a push model
>> whereas ICE uses a pull model for how data is propagated.  Also, the need
>> for quite a few nodes to just do a simple “make the right trigger rotate
>> something” led me away from using ICE nodes as the source of input data. If
>> necessary or useful I can always make ICE trees get data from the custom
>> parameter set data targeted by the driver.
>>
>>
>>
>> Currently the companion software is written in .NET for Windows. It’s not
>> a terribly complicated app, but it does use the Kinect SDK and XAML which
>> means it would take a complete rewrite to get something on Linux. The driver
>> itself is fairly portable but does use a few Win32 APIs to communicate with
>> the companion app. While I have adequate Linux dev experience, I don’t
>> currently have a Linux rig to develop on. I’m open to the idea of a Linux
>> version but as I mentioned in the first email I have to be very careful
>> about how I spend my time on projects right now and it would be a much
>> larger investment for me to get a rig built and rewrite everything.
>>
>>
>>
>> I have considered a Kickstarter, and I might still do that but I just
>> wanted to test the waters a bit to see what people might think before I took
>> the next step (whatever that may be). If you think you would be interested,
>> please let me know.
>>
>>
>>
>> Thanks for your feedback,
>>
>>
>>
>> Eric Cosky
>>
>>
>>
>>
>>
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of javier
>> gonzalez
>> Sent: Monday, July 23, 2012 7:38 AM
>>
>>
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
>> capture driver?
>>
>>
>>
>> Make a video or something just to show the posibilities. Good luck.
>>
>> 2012/7/23 Williams, Wayne <wayne.willi...@xaviant.com>
>>
>> Set up a kickstarter possibly?
>>
>>
>>
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
>> activemotionpictu...@yahoo.com
>> Sent: Sunday, July 22, 2012 9:40 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Any interest in a Kinect for Windows and/or XBox controller
>> capture driver?
>>
>>
>>
>> Yes please. Oh so much, this will be so helpful to drive things like
>> puppeteering!! A dream come true!
>>
>> Conectado por DROID en Verizon Wireless
>>
>>
>>
>> -----Mensaje original-----
>>
>> De: Halim Negadi <hneg...@gmail.com>
>> Para: softimage@listproc.autodesk.com
>> Enviado: dom, jul 22, 2012 18:41:25 GMT+00:00
>> Asunto: Re: Any interest in a Kinect for Windows and/or XBox controller
>> capture driver?
>>
>> Highly interested as well !
>>
>> On Sun, Jul 22, 2012 at 6:28 PM, Gmail <arma...@gmail.com> wrote:
>>
>> I'm also interested.
>>
>>
>>
>>
>> On Jul 22, 2012, at 10:21 AM, michael johansson <mich...@lowend.se> wrote:
>>
>> > I would be interested.
>> >
>> > /michael Johanson
>> >
>> > 2012/7/22 Muhamad Faizol Abd. Halim <faizol....@gmail.com>:
>> >> I'm interested in what you're offering at that price point, but it
>> >> would
>> >> much more helpful if we can have more information about it (like a blog
>> >> or
>> >> something detailing the tools you're promoting, some how tos etc).
>> >>
>> >> Having said that, there's an article on phoronix.com about using kinect
>> >> devices with Qt toolkit on Linux (Maemo);
>> >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY
>> >>
>> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library
>> >> and
>> >> OpenCV. Code for Qt Air Cursor can be found here;
>> >> https://github.com/nemein/Qt_AirCursor
>> >>
>> >> I imagine that if you can develop that using Qt toolkit, it would be
>> >> cross
>> >> platform and can be maintained using just a single source, if done
>> >> properly.
>> >>
>> >> Cheers,
>> >> Faizol
>> >>
>> >>
>> >>
>> >>
>> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky <e...@cosky.com> wrote:
>> >>>
>> >>> Hi,
>> >>>
>> >>>
>> >>>
>> >>> #1, I recently wrote an application that captures bone data from a
>> >>> Kinect
>> >>> for Windows devices (Important: this is not the XBox Kinect) and sends
>> >>> it to
>> >>> a device driver running in Softimage. It is a functional solution for
>> >>> getting the raw skeletal motion data into Softimage using the device
>> >>> driver
>> >>> interface. I know there is already an ICE-based Kinect solution out
>> >>> there,
>> >>> but this takes a different approach by using a device driver which I
>> >>> find a
>> >>> little more to my liking. I can observe values in a custom parameter
>> >>> set and
>> >>> pull the values from there to do whatever I need with them such as
>> >>> binding
>> >>> in ICE or more basic expressions. Plus I don’t have to run the
>> >>> simulation to
>> >>> see what is going on, you just activate the driver and it works even
>> >>> while
>> >>> Softimage is sitting in pause mode.
>> >>>
>> >>>
>> >>>
>> >>> #2, I also wrote a driver that is designed to work with Xbox-style
>> >>> controllers. The input data is provided as positional data and all
>> >>> driver
>> >>> item names are mapped to Xbox controller names.
>> >>>
>> >>>
>> >>>
>> >>> I’m wondering if there would be any interest in a bundle of these two
>> >>> drivers & the support application for something around $50. I am
>> >>> really
>> >>> under the gun to get my next game out (I’m a solo indie game dev) and
>> >>> I just
>> >>> can’t spend any more time on it unless I have some hope it can pay for
>> >>> the
>> >>> time it would take me to make a proper release out of it.
>> >>>
>> >>>
>> >>>
>> >>> I don’t want to assume anyone has any interest at all, and won’t be
>> >>> surprised if there isn’t. I wrote these for my own needs and find them
>> >>> useful so I am happy with that. However, if these sound like tools you
>> >>> would
>> >>> like, please let me know. If enough people want access to them then I
>> >>> can
>> >>> wrap up a few loose ends, do some more testing and do the various
>> >>> things I’d
>> >>> have to do. If a lot of people expressed interest I would be keen to
>> >>> add
>> >>> support for Kinect face tracking data as well as a plug-in mechanism
>> >>> to
>> >>> allow people to easily filter the skeleton data with a .NET DLL  prior
>> >>> to
>> >>> handing the data to Softimage. It’s all doable but I can only take the
>> >>> time
>> >>> if it makes business sense which I can only hope everyone understands.
>> >>>
>> >>>
>> >>>
>> >>> Here are some screenshots: http://imgur.com/a/7ayDJ
>> >>>
>> >>>
>> >>>
>> >>> Thanks
>> >>>
>> >>>
>> >>>
>> >>> Eric Cosky
>> >>>
>> >>>
>> >>
>> >>
>> >
>> >
>> >
>> > --
>> > Michael Johansson
>> > Artist/Senior Lecturer/Researcher
>> > Kristianstad University
>> > Digital Design
>> > 29188 Kristianstad
>> > Email michael.johans...@hkr.se
>> >
>> > Infobloom
>> > Grönegatan 4a
>> > 222 24 Lund
>> > Email: mich...@lowend.se
>> >
>> > www.lowend.se
>> > www.abadyl.com
>> >
>>
>>
>>
>>
>
>

Reply via email to