May I suggest http://indiegogo.com/ over kickstarter? Kickstarter is pretty much US-only.
Indiegogo is the same deal, works in USD, but it accepts most/all countries, such as Canada (where I'm at.) On Mon, Jul 23, 2012 at 12:08 PM, Ed Manning <etmth...@gmail.com> wrote: > One for me, please! > > > On Mon, Jul 23, 2012 at 12:04 PM, Eric Cosky <e...@cosky.com> wrote: >> >> Hi, thanks for the responses. >> >> >> >> Here’s a very short & rough capture of Softimage being fed Kinect data >> through the driver: http://www.youtube.com/watch?v=cc66W0c5vHA I didn’t make >> any effort to get a clean capture or anything, just turned it on and moved >> around a bit. That start/end show me leaning down to hit the keyboard. You >> see the driver window with some of the driver inputs mapped to a custom >> parameter set, and the custom parameter set controls updating in real time >> while I move around. What isn’t shown is the companion app which shows the >> video stream and skeleton as provided by the Kinect SDK. If it turns out >> that I get time add features I’d like to add support for face tracking; the >> Kinect API makes this look pretty doable. Another thing I could see adding >> is a simple plug-in API to allow people (probably just me) to make DLLs that >> would process the skeleton data prior to sending it to Softimage. While I >> don’t personally have the need, the system could be extended to send data to >> Softimage running on another PC or even multiple skeleton streams from >> multiple Kinects. There really are a lot of interesting ways this tool could >> evolve if there were enough people to support the effort. >> >> >> >> Regarding the Xbox controller, as a gamer/gamedev I find the xbox >> controller an ideal input device for two hand control of all kinds of >> things. The main thing I like about this setup is that the driver channel >> names map to the controller, no generalized joystick labels that I have to >> remember what is what (== what axis is the left trigger?) and it uses >> positional data so there is no need to set up a proxy to accumulate data >> like with the Mojoke driver. Another nice feature is that it supports 4 >> controllers for collaborative control of a rig. The xbox controllers are >> fairly inexpensive and I use a “Xbox 360 Wireless Gaming Receiver for >> Windows” which allows me to repurpose by xbox controllers if/when I need >> more inputs. Here is a short video of a character (please forgive the crude >> model) being manipulated by a single controller: >> http://www.youtube.com/watch?v=FpJ7mAvLC4w. There are a few bones in the >> neck/jaw hooked up to the parameter set which is being controlled by the two >> thumb sticks and triggers. >> >> >> >> With Softimage there is of course any number of ways to process data, and >> I am still learning what kind of setup is the best workflow for me but at >> the moment I think the easiest way to go is to use the “load preset” command >> for the driver (the folder icon in the toolbar) to point the targets at >> different custom parameter sets, which are then referenced by expressions on >> deformers in the model being animated. This has allowed me to switch what I >> am recording motion for within a scene pretty easily. An alternative is a >> synoptic with scripts to load specific presets. >> >> >> >> As an aside, I did a rough experiment with making custom ICE nodes to read >> device data (essentially ICE input devices) and I might have been doing >> something wrong but I found that it was less responsive than drivers & >> expressions. I also didn’t care for the need to run the scene to see the >> inputs change; I think perhaps this is because the drivers use a push model >> whereas ICE uses a pull model for how data is propagated. Also, the need >> for quite a few nodes to just do a simple “make the right trigger rotate >> something” led me away from using ICE nodes as the source of input data. If >> necessary or useful I can always make ICE trees get data from the custom >> parameter set data targeted by the driver. >> >> >> >> Currently the companion software is written in .NET for Windows. It’s not >> a terribly complicated app, but it does use the Kinect SDK and XAML which >> means it would take a complete rewrite to get something on Linux. The driver >> itself is fairly portable but does use a few Win32 APIs to communicate with >> the companion app. While I have adequate Linux dev experience, I don’t >> currently have a Linux rig to develop on. I’m open to the idea of a Linux >> version but as I mentioned in the first email I have to be very careful >> about how I spend my time on projects right now and it would be a much >> larger investment for me to get a rig built and rewrite everything. >> >> >> >> I have considered a Kickstarter, and I might still do that but I just >> wanted to test the waters a bit to see what people might think before I took >> the next step (whatever that may be). If you think you would be interested, >> please let me know. >> >> >> >> Thanks for your feedback, >> >> >> >> Eric Cosky >> >> >> >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of javier >> gonzalez >> Sent: Monday, July 23, 2012 7:38 AM >> >> >> To: softimage@listproc.autodesk.com >> Subject: Re: Any interest in a Kinect for Windows and/or XBox controller >> capture driver? >> >> >> >> Make a video or something just to show the posibilities. Good luck. >> >> 2012/7/23 Williams, Wayne <wayne.willi...@xaviant.com> >> >> Set up a kickstarter possibly? >> >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of >> activemotionpictu...@yahoo.com >> Sent: Sunday, July 22, 2012 9:40 PM >> To: softimage@listproc.autodesk.com >> Subject: Re: Any interest in a Kinect for Windows and/or XBox controller >> capture driver? >> >> >> >> Yes please. Oh so much, this will be so helpful to drive things like >> puppeteering!! A dream come true! >> >> Conectado por DROID en Verizon Wireless >> >> >> >> -----Mensaje original----- >> >> De: Halim Negadi <hneg...@gmail.com> >> Para: softimage@listproc.autodesk.com >> Enviado: dom, jul 22, 2012 18:41:25 GMT+00:00 >> Asunto: Re: Any interest in a Kinect for Windows and/or XBox controller >> capture driver? >> >> Highly interested as well ! >> >> On Sun, Jul 22, 2012 at 6:28 PM, Gmail <arma...@gmail.com> wrote: >> >> I'm also interested. >> >> >> >> >> On Jul 22, 2012, at 10:21 AM, michael johansson <mich...@lowend.se> wrote: >> >> > I would be interested. >> > >> > /michael Johanson >> > >> > 2012/7/22 Muhamad Faizol Abd. Halim <faizol....@gmail.com>: >> >> I'm interested in what you're offering at that price point, but it >> >> would >> >> much more helpful if we can have more information about it (like a blog >> >> or >> >> something detailing the tools you're promoting, some how tos etc). >> >> >> >> Having said that, there's an article on phoronix.com about using kinect >> >> devices with Qt toolkit on Linux (Maemo); >> >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY >> >> >> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library >> >> and >> >> OpenCV. Code for Qt Air Cursor can be found here; >> >> https://github.com/nemein/Qt_AirCursor >> >> >> >> I imagine that if you can develop that using Qt toolkit, it would be >> >> cross >> >> platform and can be maintained using just a single source, if done >> >> properly. >> >> >> >> Cheers, >> >> Faizol >> >> >> >> >> >> >> >> >> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky <e...@cosky.com> wrote: >> >>> >> >>> Hi, >> >>> >> >>> >> >>> >> >>> #1, I recently wrote an application that captures bone data from a >> >>> Kinect >> >>> for Windows devices (Important: this is not the XBox Kinect) and sends >> >>> it to >> >>> a device driver running in Softimage. It is a functional solution for >> >>> getting the raw skeletal motion data into Softimage using the device >> >>> driver >> >>> interface. I know there is already an ICE-based Kinect solution out >> >>> there, >> >>> but this takes a different approach by using a device driver which I >> >>> find a >> >>> little more to my liking. I can observe values in a custom parameter >> >>> set and >> >>> pull the values from there to do whatever I need with them such as >> >>> binding >> >>> in ICE or more basic expressions. Plus I don’t have to run the >> >>> simulation to >> >>> see what is going on, you just activate the driver and it works even >> >>> while >> >>> Softimage is sitting in pause mode. >> >>> >> >>> >> >>> >> >>> #2, I also wrote a driver that is designed to work with Xbox-style >> >>> controllers. The input data is provided as positional data and all >> >>> driver >> >>> item names are mapped to Xbox controller names. >> >>> >> >>> >> >>> >> >>> I’m wondering if there would be any interest in a bundle of these two >> >>> drivers & the support application for something around $50. I am >> >>> really >> >>> under the gun to get my next game out (I’m a solo indie game dev) and >> >>> I just >> >>> can’t spend any more time on it unless I have some hope it can pay for >> >>> the >> >>> time it would take me to make a proper release out of it. >> >>> >> >>> >> >>> >> >>> I don’t want to assume anyone has any interest at all, and won’t be >> >>> surprised if there isn’t. I wrote these for my own needs and find them >> >>> useful so I am happy with that. However, if these sound like tools you >> >>> would >> >>> like, please let me know. If enough people want access to them then I >> >>> can >> >>> wrap up a few loose ends, do some more testing and do the various >> >>> things I’d >> >>> have to do. If a lot of people expressed interest I would be keen to >> >>> add >> >>> support for Kinect face tracking data as well as a plug-in mechanism >> >>> to >> >>> allow people to easily filter the skeleton data with a .NET DLL prior >> >>> to >> >>> handing the data to Softimage. It’s all doable but I can only take the >> >>> time >> >>> if it makes business sense which I can only hope everyone understands. >> >>> >> >>> >> >>> >> >>> Here are some screenshots: http://imgur.com/a/7ayDJ >> >>> >> >>> >> >>> >> >>> Thanks >> >>> >> >>> >> >>> >> >>> Eric Cosky >> >>> >> >>> >> >> >> >> >> > >> > >> > >> > -- >> > Michael Johansson >> > Artist/Senior Lecturer/Researcher >> > Kristianstad University >> > Digital Design >> > 29188 Kristianstad >> > Email michael.johans...@hkr.se >> > >> > Infobloom >> > Grönegatan 4a >> > 222 24 Lund >> > Email: mich...@lowend.se >> > >> > www.lowend.se >> > www.abadyl.com >> > >> >> >> >> > >