That's what the pixel coverage framebuffer is supposed to help with. On Thu, Oct 18, 2012 at 4:49 PM, Byron Nash <byronn...@gmail.com> wrote:
> Won't you run into the problem that the Object ID's are aliased? That's > why I never pursued much in that direction regarding after effects. You > would just end up with poor mattes. I'm interested to hear how you worked > around that. > > What I would really prefer is a multi-channel EXR out of soft with user > definable mattes per channel. Just one grayscale channel per object would > be nice. We use a lot of RGB mattes with AE and it works well, I just wish > I could get many more layers out of one seqeunce. > >