I just have to say dude I think the stuff you do Rocks. The Ba essentials shader pack you release are awesome and i salute you for them. We only just started and very small but we use softimage here and if it wasnt for kind awesome TD like you being so generous it would be harder to do alot of things! thats why the soft community rocks.
unfortunately i have not had the need to use/ nor am i an expert on this type of render your fluid shader, but from what i have seen, seems very impressive. just wanted to give ya a virtual hi five cus your post didnt seem to happy. i hope you get more feedback and all your efforts are worth it. have a good rest of the day dude! on a side note I have worked for a few soft houses in london and they have used the ba shader pack so its bad that you have not had any responses or work to show. Daniel Sweeney 3D Creative Director *Tel:* +44 (0)1422 300066 *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk Northforge Ltd**** Registered in England and Wales | 07757507** Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX On Mon, Oct 29, 2012 at 1:21 PM, Schoenberger <x...@digidragon.de> wrote: > ** > Hi > > Due to the poorly feedback I have decided to send new versions of the > shader to an internal list of testers. > If you have done some work with the shaders, send me some informations > about it and you are in. > You post something in my forum or > http://www.binaryalchemy.de/forum/viewforum.php?f=18 > End of last week I have started to send the new version to companies . > > > I have not decided about the future of the fluid and other shaders. > I thought nothing is easier than to send a reply with some information > or with some work. > As this does not work for any of my shader packages no matter how I state > it on my website, > I will probably change my way of offering shaders for free. > I have better to do in my free time than to work for nothing (I do not > mean any money. Community. "tit for tat") > I did not got enough responses from commercial companies to turn it into a > commercial project. > (also includes that no production examples mean no publicity for new > customers) > > > If sending replies voluntary does not work, I thinking of forcing it. > Perhaps I will only make all shaders available to registred customers only. > To get registered, you need someone already on the list to invite you with > some work. > Or for every reply I get, I open 2 new puplic seats in the registration > list. > Or a limit. If I get 20 reponses, the new shader version is available for > download. > Anyway, no matter what I decide, a download without any kind > of registration is not my favorite right now. > > Also, people seem to forget the future. Yes, my shader is done, I > donwnload it, fine. > But what about new shaders, for example I have a stack of papers written > with specs and features for a new volume shader version. > (Viewport preview, GI, less memory, better details, Arnold, caching, ...) > It is kept in my drawer for years now. > > > > PS: > I have worked a few years in a commercial and visualisation departement as > Shading&Lighting TD. > You could tell the company name and what type of project you are working > on. > How do you create your showreel? How does Maya/Softimage/Houdini create > their showreel? > Commercials are usually free to view after a month. Some of them are > available on your company site, on the customers site or even on youtube. > If I had a shot of a finished vfx movie production, I was able to use my > particle sim on the showreel without any vfx background. > You can tell me to keep it confidential, or only to keep it confidential > until the release.... > If you think it will be available at some time (e.g. feature film) send me > a name. > > Don't tell me it is not possible at all. In my small list of replies > during the last 10 years, I had even large blockbusters from companies > like ILM. > They did not send me final images, they just described it and I was able > to get it from the trailers once it was out or bought a DVD later. > > > PPS: The issue I have is known to a lot of developers. > So the next time you work with any new tool/feature and think "wow, > that's nice/fun/looks good", also think of sending something back. > > > Holger Schönberger > Binary Alchemy - digital materialization > >