Let me also say, Im sure if you put a Donate button up on your site, I would hope alot of people would stick donations your way for your hard work. i for one would.
Daniel Sweeney 3D Creative Director *Tel:* +44 (0)1422 300066 *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk Northforge Ltd**** Registered in England and Wales | 07757507** Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX On Mon, Oct 29, 2012 at 3:23 PM, Gerbrand Nel <g...@cannonballbunny.com> wrote: > Let me be the first to apologize publicly to you Holger > I know about the request on your website for feedback, and I've used your > shader without giving you any. > I've even told another freelance that "we better write you a letter this > time around" on the last job I used your shader for. > This is nothing more than "bad form" on my behalf, and I would urge you to > take whatever steps you need to take, to get us lazy bastards to take 10 > minutes to give you feedback. > The last job I used your shader on is still under NDA otherwise it would > have been attached to this mail. > Thanks for letting us earn money with your free shaders for so long!! > Again sorry for the lack of feedback from my side at least > Gerbrand Nel > > On 2012/10/29 03:21 PM, Schoenberger wrote: > > Hi > > Due to the poorly feedback I have decided to send new versions of the > shader to an internal list of testers. > If you have done some work with the shaders, send me some informations > about it and you are in. > You post something in my forum or > http://www.binaryalchemy.de/forum/viewforum.php?f=18 > End of last week I have started to send the new version to companies . > > > I have not decided about the future of the fluid and other shaders. > I thought nothing is easier than to send a reply with some information > or with some work. > As this does not work for any of my shader packages no matter how I state > it on my website, > I will probably change my way of offering shaders for free. > I have better to do in my free time than to work for nothing (I do not > mean any money. Community. "tit for tat") > I did not got enough responses from commercial companies to turn it into a > commercial project. > (also includes that no production examples mean no publicity for new > customers) > > > If sending replies voluntary does not work, I thinking of forcing it. > Perhaps I will only make all shaders available to registred customers only. > To get registered, you need someone already on the list to invite you with > some work. > Or for every reply I get, I open 2 new puplic seats in the registration > list. > Or a limit. If I get 20 reponses, the new shader version is available for > download. > Anyway, no matter what I decide, a download without any kind > of registration is not my favorite right now. > > Also, people seem to forget the future. Yes, my shader is done, I > donwnload it, fine. > But what about new shaders, for example I have a stack of papers written > with specs and features for a new volume shader version. > (Viewport preview, GI, less memory, better details, Arnold, caching, ...) > It is kept in my drawer for years now. > > > > PS: > I have worked a few years in a commercial and visualisation departement as > Shading&Lighting TD. > You could tell the company name and what type of project you are working > on. > How do you create your showreel? How does Maya/Softimage/Houdini create > their showreel? > Commercials are usually free to view after a month. Some of them are > available on your company site, on the customers site or even on youtube. > If I had a shot of a finished vfx movie production, I was able to use my > particle sim on the showreel without any vfx background. > You can tell me to keep it confidential, or only to keep it confidential > until the release.... > If you think it will be available at some time (e.g. feature film) send me > a name. > > Don't tell me it is not possible at all. In my small list of replies > during the last 10 years, I had even large blockbusters from companies > like ILM. > They did not send me final images, they just described it and I was able > to get it from the trailers once it was out or bought a DVD later. > > > PPS: The issue I have is known to a lot of developers. > So the next time you work with any new tool/feature and think "wow, > that's nice/fun/looks good", also think of sending something back. > > > Holger Schönberger > Binary Alchemy - digital materialization > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2013.0.2742 / Virus Database: 2617/5860 - Release Date: 10/28/12 > > >