Let me also say, Im sure if you put a Donate button up on your site, I
would hope alot of people would stick donations your way for your hard
work. i for one would.


Daniel Sweeney
3D Creative Director

*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

Northforge Ltd****

Registered in England and Wales |  07757507**

Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX





On Mon, Oct 29, 2012 at 3:23 PM, Gerbrand Nel <g...@cannonballbunny.com> wrote:

>  Let me be the first to apologize publicly to you Holger
> I know about the request on your website for feedback, and I've used your
> shader without giving you any.
> I've even told another freelance that "we better write you a letter this
> time around" on the last job I used your shader for.
> This is nothing more than "bad form" on my behalf, and I would urge you to
> take whatever steps you need to take, to get us lazy bastards to take 10
> minutes to give you feedback.
> The last job I used your shader on is still under NDA otherwise it would
> have been attached to this mail.
> Thanks for letting us earn money with your free shaders for so long!!
> Again sorry for the lack of feedback from my side at least
> Gerbrand Nel
>
> On 2012/10/29 03:21 PM, Schoenberger wrote:
>
> Hi
>
> Due to the poorly feedback I have decided to send new versions of the
> shader to an internal list of testers.
> If you have done some work with the shaders, send me some informations
> about it and you are in.
> You post something in my forum or
> http://www.binaryalchemy.de/forum/viewforum.php?f=18
>  End of last week I have started to send the new version to companies .
>
>
>  I have not decided about the future of the fluid and other shaders.
>  I thought nothing is easier than to send a reply with some information
> or with some work.
> As this does not work for any of my shader packages no matter how I state
> it on my website,
> I will probably change my way of offering shaders for free.
>  I have better to do in my free time than to work for nothing (I do not
> mean any money. Community. "tit for tat")
> I did not got enough responses from commercial companies to turn it into a
> commercial project.
> (also includes that no production examples mean no publicity for new
> customers)
>
>
> If sending replies voluntary does not work, I thinking of forcing it.
> Perhaps I will only make all shaders available to registred customers only.
> To get registered, you need someone already on the list to invite you with
> some work.
> Or for every reply I get, I open 2 new puplic seats in the registration
> list.
> Or a limit. If I get 20 reponses, the new shader version is available for
> download.
> Anyway, no matter what I decide, a download without any kind
> of registration is not my favorite right now.
>
> Also, people seem to forget the future. Yes, my shader is done, I
> donwnload it, fine.
> But what about new shaders, for example I have a stack of papers written
> with specs and features for a new volume shader version.
> (Viewport preview, GI, less memory, better details, Arnold, caching,  ...)
> It is kept in my drawer for years now.
>
>
>
> PS:
> I have worked a few years in a commercial and visualisation departement as
> Shading&Lighting TD.
> You could tell the company name and what type of project you are working
> on.
> How do you create your showreel? How does Maya/Softimage/Houdini create
> their showreel?
> Commercials are usually free to view after a month. Some of them are
> available on your company site, on the customers site or even on youtube.
> If I had a shot of a finished vfx movie production, I was able to use my
> particle sim on the showreel without any vfx background.
> You can tell me to keep it confidential, or only to keep it confidential
> until the release....
> If you think it will be available at some time (e.g. feature film) send me
> a name.
>
> Don't tell me it is not possible at all. In my small list of replies
> during the last 10 years, I had even large blockbusters from companies
> like ILM.
> They did not send me final images, they just described it and I was able
> to get it from the trailers once it was out or bought a DVD later.
>
>
> PPS:  The issue I have is known to a lot of developers.
> So the next time you work with any new tool/feature and think "wow,
> that's nice/fun/looks good", also think of sending something back.
>
>
>  Holger Schönberger
> Binary Alchemy - digital materialization
>
>
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>

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