Bi-Directionality is actually quite important.
A lot of people want to do part of a selection in the viewport quickly, and
then add a few missing, or easier to retrieve, bits clicking around in the
character pane.

Doing it with events isn't a huge drag, it only kicks in at selection time
in the viewport, and it's most likely done with a monitor job in Maya,
which tends to have comparable lag, so if people find it ok in one they
will most likely be fine with the other's.

On Thu, Nov 22, 2012 at 9:52 AM, Steven Caron <car...@gmail.com> wrote:

> ya, it might be slow.
>
> i dont see an advantage to the bi-directionality feature, anyone care to
> give me a good example?
>
> s
>

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