this is a good example. combined with a few other good reasons i would probably implement an event, but if this were the only good reason i would still avoid doing it with an event. as i said in my email to david, if performance were to be an issue, i would highlight the controls in the gui once the cursor enters the application.
there are a few things in softimage that make me paranoid and selection events is one of them. i remember a plugin that was installed at blur a long time ago that did an on selection change script that was the culprit for some serious lag for the animators. i also imagine one might want to keep open multiple character guis and i can see this getting out of hand. but its still worth some investigation. s On Wed, Nov 21, 2012 at 3:56 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > Bi-Directionality is actually quite important. > A lot of people want to do part of a selection in the viewport quickly, > and then add a few missing, or easier to retrieve, bits clicking around in > the character pane. > > Doing it with events isn't a huge drag, it only kicks in at selection time > in the viewport, and it's most likely done with a monitor job in Maya, > which tends to have comparable lag, so if people find it ok in one they > will most likely be fine with the other's. > > > On Thu, Nov 22, 2012 at 9:52 AM, Steven Caron <car...@gmail.com> wrote: > >> ya, it might be slow. >> >> i dont see an advantage to the bi-directionality feature, anyone care to >> give me a good example? >> >> s >> >