Sorry mate, i made a mistake on my initial null amount, i had 2x more nulls than i needed, i counted triangles instead of polys,duh!, i changed my post a bit too late. Anyways, ive cut the time to half, but still was very slow, i think once it is large data sets it can get very slow in softimage doing things, in any case after i got rid of the excess nulls, i only got 2-3 fps while on the contrained to cluster nulls i got 4+ FPS.
On Fri, Jan 11, 2013 at 1:14 PM, Rob Chapman <tekano....@gmail.com> wrote: > wow, very interesting! 2 hours to constrain 2800 nulls - so thats only 15 > nulls per minute , bit of a joke! Am sorry for suggesting it, I really did > not appreciate how slow it is and thought the menu call to ICE > Kinematics > > transform objects by particles might have been more optimised than > Alan's Python script.. definitely not! maybe its written in VBscript > or...? :) > > I guess the serious rigger constrainers are best to stick with Python > scripted solutions for now. > > Also couldnt understand how it took so long as the example I made with few > hundred wasnt that tedious to wait, so testing it out on a grid quick with > 2400 nulls , the progress bar is already past 1/4 way though and its only > been 5 minutes... oh wait screens frozen and gone white - will let you know > final time if it finishes, just going for lunch! :D > > its obviously not multithreaded as only 1 core out of 24 is in use for > this procedure - what a waste! > > cheers > > Rob > > > > > On 11 January 2013 12:47, Nuno Conceicao <nunoalexconcei...@gmail.com>wrote: > >> took nearly 2 hours to apply the transform to all the nulls, after, to tes > > > >