Hi Matt

My guess is still that there's a ShaderDef generated for the shader, and that ShaderDef is used instead of a preset (since we were able to change the Architectural defaults by editing its Shader Param Defs).

You can still generate presets, with spdl2preset.exe in Application\bin, or from the Plugin Manager.

Steve

On 11/01/2013 2:45 PM, Matt Lind wrote:

When we branched our 7.5 code to test newer versions, we discovered that when installing shaders via xsibatch.exe --i doesn't generate a .preset file anymore as of Softimage 2011. If are any shader .presets remain in use it means one of two things: the code hasn't been touched in a long time, or something is being used internally to generate those presets that aren't available to end users.

Matt

*From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Blair
*Sent:* Friday, January 11, 2013 11:36 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Change default settings?


From Softimage 2013 SP1
ApplyShader("$XSI_DSPRESETS\\Shaders\\Material\\mental images\\mia_Material.Preset", "", "Architectural", "", siLetLocalMaterialsOverlap);

I admit I quickly scanned your message, and when I saw "presets no longer used", I thought you were referring to non-spdl based shaders


On 11/01/2013 2:31 PM, Matt Lind wrote:

    .presets are no longer used as of Softimage 2011, it's anybody's
    guess where the default value resides.


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