Here's a hint:
oRefl_Color = oDef.InputParamDefs.GetParamDefByName( "refl_color" )
print si.ClassName( oRefl_Color )
also, I had to use dispFix on oRefl_Color
On 10/01/2013 3:38 AM, Arvid Björn wrote:
Trying it again directly in the script editor, this line actually does
work, just not in the context of the plugin for some reason:
oDef.InputParamDefs.GetParamDefByName("reflectivity").DefaultValue = 0.3
Either way, it's working now, but I can't figure out how to change a
color value such as the diffuse color and possibly other more complex
properties. I really can't find any reference to these objects in the
SDK. The only thing that works is assigning single numbers, how do you
assign a color to "DefaultValue"?
Sorry if this is obvious ;)
On Wed, Jan 9, 2013 at 3:50 PM, Arvid Björn <arvidbj...@gmail.com
<mailto:arvidbj...@gmail.com>> wrote:
Great! I was a bit confused by the example as it did it all on one
line of code. This wouldn't work:
oDef.InputParamDefs.GetParamDefByName( "reflectivity"
).DefaultValue = 0.3
I'll try yours, thanks!
On Wed, Jan 9, 2013 at 3:32 PM, Stephen Blair
<stephenrbl...@gmail.com <mailto:stephenrbl...@gmail.com>> wrote:
Hi
If you wanted to change the default value, you do something
like this:
from siutils import si # Application
from siutils import log # LogMessage
from siutils import disp # win32com.client.Dispatch
from siutils import C # win32com.client.constants
# Get ShaderDef for the Environment shader
sProgID = "Softimage.mia_material_phen.1.0"
oDef = si.GetShaderDef( sProgID )
# Get ShaderParamDef for the Tranformation parameter
oReflectivity = oDef.InputParamDefs.GetParamDefByName(
"reflectivity" )
# Change the default value
oReflectivity.DefaultValue = 0.333
On 09/01/2013 8:58 AM, Arvid Björn wrote:
Honestly didn't know that existed, but I'd rather have it as
a plugin on the workgroup so I can keep it general across our
workstations and future versions, thanks though. =)
On Wed, Jan 9, 2013 at 2:39 PM, César Sáez <cesa...@gmail.com
<mailto:cesa...@gmail.com>> wrote:
Or just use the preset manager :)
On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn
<arvidbj...@gmail.com <mailto:arvidbj...@gmail.com>> wrote:
Thanks, sounds good! A default scene takes care of
everything except default shader definitions.
Can't get it to work though, I'm using the example in
that article to try and change the architectural
shader, but using the examples and looking through
the SDK I can't figure out how to actually set the
values, which method or syntax should I use?
if "Softimage.mia_material_phen.1.0" in sProgID:
oDef.InputParamDefs.GetParamDefByName( "reflectivity"
) --> ???
On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair
<stephenrbl...@gmail.com
<mailto:stephenrbl...@gmail.com>> wrote:
You could use events eg OnNewScene.
Or create your own presets?
I'd avoid editing the factory SPDLs and presets
(I think you can probably find a number of posts
from Luc-Eric about defaults and spdls and the
factory location)
For shaders, you can use events to override SPDL
defaults with a OnCreateShaderDef
http://xsisupport.com/2012/02/27/overriding-spdl-defaults/
On 09/01/2013 5:20 AM, Arvid Björn wrote:
Hi,
Is it possible to change default settings of
the rendering ppg, architectural shader
settings, geo approx, lights etc?
There are so many things that I constantly
edit because the default settings isn't
really up to date. I've made a few script
buttons for it, but I'd rather just have
different default settings.
I'd be interested in hearing how you all
solve this on a daily basis. Can you dig up
the SPDLs and just edit those? Could it even
be put in a workgroup so it works globally?
Cheers