I've trained many people back and forth, doesn't take long if a person is open minded. Most people do't want to go back to Maya after a while too :)
Main differences to point out: - Softimage joints have no orientation in Maya sense - anything can be enveloped - pose deformers are built in - FK chains are usually built from nulls - explain how referencing and models work - show them synoptic and animation mixer (export/import animation/pose) Other than that (and probably a few other things I forgot), it's the same as in maya. Personally I tend to go back and forth and most techniques apply to both packages. On 21 January 2013 09:30, Enrique Caballero <enriquecaball...@gmail.com>wrote: > I recently trained someone during their transition. And basically, there > are no useful tutorials that I could find. The thing is though, once she > gets her head around some of the simple differences between Maya and Soft, > it shouldn't be that painful of a transition. > > This is the path that I took recently. > > The first mistake she will make is that she will start enveloping > everything to bones. > > So let her know that we usually only use Bones if we need IK and introduce > her to Nulls and how to use the neutral pose for rigging etc. > > Then she will need to learn the curve deform and what happens when you > deform a curve with another curve. > > A quick explanation about quaternions will be very helpful > > And then the Pose constraint, and how it works with constraint > compensation. > > But if you want her to be enthusiastic about the process. Start with the > strengths, show her ICE and the power that is at her disposal, and how easy > it is to link parameters with expressions. Once she gets motivated by that > stuff the rest should go fairly easily. > > > > > On Mon, Jan 21, 2013 at 4:24 PM, Nick Angus <n...@altvfx.com> wrote: > >> Thanks Brad!, I need some selling points…**** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe >> *Sent:* Monday, 21 January 2013 6:11 PM >> >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Rigging resources**** >> >> ** ** >> >> Funny, I had the opposite experience not long ago when I convinced a Maya >> rigger who was transitioning into Soft that he could build his hierarchy >> branches based on whatever made the most sense as opposed to building them >> around all or nothing visibility or branch selection. He found it quite >> liberating.**** >> >> ** ** >> >> ** ** >> >> On Mon, Jan 21, 2013 at 1:48 AM, Chris Gardner <chrisg.dot....@gmail.com> >> wrote:**** >> >> ** ** >> >> i had an otherwise very chilled and genteel friend of mine nearly hurl a >> chair through the wall because she couldn't understand why soft didn't >> *just work like maya*. scary, yet amusing. >> >> an open mind is essential if you're transitioning software packages... >> >> cheers, >> chrisg**** >> >> ** ** >> >> On 21 January 2013 17:30, Sandy Sutherland < >> sandy.sutherl...@triggerfish.co.za> wrote:**** >> >> BUT it is likely to be a different method and if they get stuck in the 'I >> would do it THIS way in Maya' rut, then they start to blame and hate the >> Software **** >> >> ** ** >> >> ** ** >> > > -- ---------- Michal http://uk.linkedin.com/in/mdoniec