"this makes it VERY difficult to send a low complexity scene to support for
repro"

I don't mean to sound like a smartarse, but why not send a high complexity
one then?  :)

DAN



On Tue, Feb 5, 2013 at 12:20 PM, adrian wyer <adrian.w...@fluid-pictures.com
> wrote:

> ** ** **
>
> as noted, we have had lots of issues with this, but if we strip an
> offending scene down to just an animated null/root, the unwanted behaviour
> ceases****
>
> ** **
>
> this makes it VERY difficult to send a low complexity scene to support for
> repro****
>
> ** **
>
> having already lost PLENTY of production time to this bug, we can't
> justify MORE time spent trying to create a repro scene at our expense****
>
> ** **
>
> a****
>
> ** **
>  ------------------------------
>
> *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
> softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Steven Caron
> *Sent:* 05 February 2013 05:41
> *To:* **softimage@listproc.autodesk.com
> **
> *Subject:* Re: Fcurve editor crashing soft
> ****
>
>  ** **
>
> fyi, i animate regularly, have ****arnold**** loaded, and haven't
> experienced this. it must be very specific data set that causes it****
>
> ** **
>
> On Mon, Feb 4, 2013 at 9:35 PM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:****
>
> This is great to know.  I am now disconnecting ****Arnold**** from our
> Animation WG.  I had it in there due to Laziness****
>
> ** **
>
> On Mon, Feb 4, 2013 at 11:53 PM, Stefano Jannuzzo <
> stefano.jannu...@gmail.com> wrote:****
>
> In SItoA, most of the ipr events are managed through the dirty list. Since
> it's not perfect, we manage some through the OnValueChange event.
> Can you guys test after disabling the event in the plugin manager?****
>
> ** **
>
> On Mon, Feb 4, 2013 at 4:24 PM, Kamen Lilov <kamen.li...@chaosgroup.com>
> wrote:****
>
> On 2/2/2013 2:26 AM, Stefan Kubicek wrote:****
>
> Just wildly guessing here but since renderers need to update e.g. the
> Render Region when values are changed in the scene, which sometimes fails
> when the built-in mechanisms are used, I suspect both Vray and Arnold are
> making heavy use of some custom OnValueChanged events. Maybe this could
> cause problems when used excessively and/or or with deep hierarchies?****
>
> Can't speak for ****Arnold****, but yes, VRay does rely heavily on
> OnValueChanged. Hope this helps the dev folks at Autodesk
>
> ****
>
> ** **
>
> ** **
>
> ** **
>  ------------------------------
>
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>
>

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