you should always use the gaussian filter for unclamped images. all those sharpen filters
have a spot where the curve is going under zero and cause negative pixelvalues, surrounding areas
with a lot of light. that´s the black borders around your windows and lights

cheers,
Chris
-- 
christian keller
visual effects|direction

+49 179 69 36 248
chris3...@me.com
http://vimeo.com/channels/96149

Am 14. Februar 2013 um 20:06 schrieb Toonafish <ron...@toonafish.nl>:

I used Mitchell filtering, I like the sharpness. But it could be that's
causing some problems with the high contrast areas in this render.

- Ronald


On 2/14/2013 19:01, Christian Keller wrote:
> looks like a filtering issue. lanzcos ?
> you might get away with less bounces, without noticabel quality loss.
> with some tricks you could get a better and faster result
>
> cheers,
> chris
> --
> christian keller
> visual effects|direction
>
> +49 179 69 36 248
> chris3...@me.com
> http://vimeo.com/channels/96149
>
> Am 14. Februar 2013 um 18:34 schrieb Toonafish <ron...@toonafish.nl>:
>
>> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
>> 10. Setting the diffuse bounces to 16 as in Octane was just slowing
>> Arnold down too much.
>>
>> https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
>>
>> Still some fine noise in the DOF, and weird aliasing artifacts in the
>> high contrast areas around the windows and the lights.
>>
>> - Ronald
>>
>>


--
Ronald van Vemden
-----------------------------------------------
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
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fax +31(0)20 5289292
email: ron...@toonafish.nl

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