This might not be 100% correct, but octane is I think simply optimized for
cuda, and NVidia optimizes all their cards at least partly for cuda.
On Feb 15, 2013 1:42 AM, "Leoung O'Young" <digim...@digimata.com> wrote:

>  Interesting thread, is Octane optimized for the GTX 600's series of card?
>
> On 2/14/2013 2:52 PM, Toonafish wrote:
>
> oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.
>
> - Ronald
>
>
> On 2/14/2013 20:39, Steven Caron wrote:
>
> thats a nice machine!
>
>  you said you had a geoforce GTX 960. do you mean 690?
>
>  http://www.nvidia.com/object/graphics_cards_buy_now.html
>
> http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked
>
>  if so, that is over 3000 cores!
>
>
> On Thu, Feb 14, 2013 at 11:26 AM, Toonafish <ron...@toonafish.nl> wrote:
>
>>  scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
>>
>> I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is
>> using 12 threads. With AA set lower the DOF is very noisy. But you're
>> right, maybe I could lower the diffuse samples a little.
>>
>> - Ronald
>>
>>
>> On 2/14/2013 19:11, Steven Caron wrote:
>>
>> mind sharing that scene ronald? did you set the AA to 10 because of DOF?
>> cause on a still image i wouldn't use that high of AA with that high of
>> diffuse samples.
>>
>>  as you knew, with more optimizing you probably can get better result.
>> but octane is pretty awesome to be able to do what its doing for you, and
>> with the graphics card having sooo many little gpu processors i think it
>> will always outperform arnold in a scene like this.
>>
>>  so, how many threads did arnold use? cause if you only have 2 core proc
>> then i dont see that being entirely fair. i see the value of octane and a
>> graphics card purchase over an arnold license and a machine with the same
>> number of processors as in your graphics card.
>>
>>  s
>>
>>
>> On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <ron...@toonafish.nl> wrote:
>>
>>> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
>>> 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold
>>> down too much.
>>>
>>>
>>> https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
>>>
>>> Still some fine noise in the DOF, and weird aliasing artifacts in the
>>> high contrast areas around the windows and the lights.
>>>
>>> - Ronald
>>>
>>>
>>>
>>
>>
>>   --
>> Ronald van Vemden
>> -----------------------------------------------
>> 3D Graphics & Animation
>> Cyberfish Laboratories | www.cyberfish.nl
>> Toonafish | www.toonafish.nl
>> tel. +31(0)20 5289291
>> fax  +31(0)20 5289292
>> email: ron...@toonafish.nl
>>
>>
>
>
> --
> Ronald van Vemden
> -----------------------------------------------
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> Toonafish | www.toonafish.nl
> tel. +31(0)20 5289291
> fax  +31(0)20 5289292
> email: ron...@toonafish.nl
>
>
>

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