gawd i dislike mental ray

On Thu, Feb 14, 2013 at 5:25 PM, Rob Chapman <tekano....@gmail.com> wrote:

> ok heres 1/2 an hour in the classroom with Mental Ray. bit longer actually
> because tried to go down the importons irradience route but did not have
> much luck in the fiddle allocation so had to resort to GI. its
> architectural materials just trying to get it to work with one big portal
> light out of the window.
>
> http://tekano-bob.tumblr.com/image/43113666499
>
> oh and yeah 10 minutes to render on an i7.. cpu.
>
>
>
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> On 15 February 2013 00:50, Leonard Koch <leonardkoch...@gmail.com> wrote:
>
>> This might not be 100% correct, but octane is I think simply optimized
>> for cuda, and NVidia optimizes all their cards at least partly for cuda.
>>  On Feb 15, 2013 1:42 AM, "Leoung O'Young" <digim...@digimata.com> wrote:
>>
>>>  Interesting thread, is Octane optimized for the GTX 600's series of
>>> card?
>>>
>>> On 2/14/2013 2:52 PM, Toonafish wrote:
>>>
>>> oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.
>>>
>>> - Ronald
>>>
>>>
>>> On 2/14/2013 20:39, Steven Caron wrote:
>>>
>>> thats a nice machine!
>>>
>>>  you said you had a geoforce GTX 960. do you mean 690?
>>>
>>>  http://www.nvidia.com/object/graphics_cards_buy_now.html
>>>
>>> http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked
>>>
>>>  if so, that is over 3000 cores!
>>>
>>>
>>> On Thu, Feb 14, 2013 at 11:26 AM, Toonafish <ron...@toonafish.nl> wrote:
>>>
>>>>  scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
>>>>
>>>> I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is
>>>> using 12 threads. With AA set lower the DOF is very noisy. But you're
>>>> right, maybe I could lower the diffuse samples a little.
>>>>
>>>> - Ronald
>>>>
>>>>
>>>> On 2/14/2013 19:11, Steven Caron wrote:
>>>>
>>>> mind sharing that scene ronald? did you set the AA to 10 because of
>>>> DOF? cause on a still image i wouldn't use that high of AA with that high
>>>> of diffuse samples.
>>>>
>>>>  as you knew, with more optimizing you probably can get better result.
>>>> but octane is pretty awesome to be able to do what its doing for you, and
>>>> with the graphics card having sooo many little gpu processors i think it
>>>> will always outperform arnold in a scene like this.
>>>>
>>>>  so, how many threads did arnold use? cause if you only have 2 core
>>>> proc then i dont see that being entirely fair. i see the value of octane
>>>> and a graphics card purchase over an arnold license and a machine with the
>>>> same number of processors as in your graphics card.
>>>>
>>>>  s
>>>>
>>>>
>>>> On Thu, Feb 14, 2013 at 9:34 AM, Toonafish <ron...@toonafish.nl> wrote:
>>>>
>>>>> Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set
>>>>> to 10. Setting the diffuse bounces to 16 as in Octane was just slowing
>>>>> Arnold down too much.
>>>>>
>>>>>
>>>>> https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
>>>>>
>>>>> Still some fine noise in the DOF, and weird aliasing artifacts in the
>>>>> high contrast areas around the windows and the lights.
>>>>>
>>>>> - Ronald
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>   --
>>>> Ronald van Vemden
>>>> -----------------------------------------------
>>>> 3D Graphics & Animation
>>>> Cyberfish Laboratories | www.cyberfish.nl
>>>> Toonafish | www.toonafish.nl
>>>> tel. +31(0)20 5289291
>>>> fax  +31(0)20 5289292
>>>> email: ron...@toonafish.nl
>>>>
>>>>
>>>
>>>
>>> --
>>> Ronald van Vemden
>>> -----------------------------------------------
>>> 3D Graphics & Animation
>>> Cyberfish Laboratories | www.cyberfish.nl
>>> Toonafish | www.toonafish.nl
>>> tel. +31(0)20 5289291
>>> fax  +31(0)20 5289292
>>> email: ron...@toonafish.nl
>>>
>>>
>>>
>

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