Any suggestions how to emit more particles when using two colliding or intersecting objects when the interaction is fast? I have a sword slicing through a body and emitting particles based on the intersection. It works but its very broken up as the interaction only happens for a few frames. So I get a little blob of particles in spot, then a little blob somewhere else vs. a solid line. Any suggestions? Or should I just be doing something more manual and slow? I don't want to waste my time if it won't work due to any limitation.
Kris