You could get the emit location's Point Position from this and the previous frame, then do a linear interpolate between them with a random blend between 0 and 1. Depends on the movement speed and the kinds of rotations the sword is doing though - it could still look very square.
On 12 March 2013 18:03, Kris Rivel <krisri...@gmail.com> wrote: > Any suggestions how to emit more particles when using two colliding or > intersecting objects when the interaction is fast? I have a sword slicing > through a body and emitting particles based on the intersection. It works > but its very broken up as the interaction only happens for a few frames. > So I get a little blob of particles in spot, then a little blob somewhere > else vs. a solid line. Any suggestions? Or should I just be doing > something more manual and slow? I don't want to waste my time if it won't > work due to any limitation. > > Kris >