It is not that simple. I think to make a renderer that looks very promising is one thing. Establish it in the market is the hard part. For example lets take Arnold. it took them over ten years to make it something we consider a product and today it's (officially) still in beta. There were other renderers (I don't remember right now. Brazil was one of them). Great renderer, faster than some others. Now its abandoned. This was actually a renderer used some years, but there were many others that didn't survive their first couple of years while in developing.
Redshift looks indeed very nice and promising. I hope it will make its way into the market. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Friday, March 15, 2013 20:54 To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer Just thinking.. you really have to wonder why AD as huge company with resources that are probably hard to imagine by any of us never got to make ANYTHING nearly great as anything like what we see from 3rd party guys around. If you think about it like 99% of progress is NOT made by big companies. Really need to think in which direction money flow could start to change.. away from AD-like and more towards guys like Redshift team :) All the best! On Fri, Mar 15, 2013 at 8:47 PM, Christian Gotzinger <cgo...@googlemail.com> wrote: Excuse the language, but: Holy shit! Mighty impressive stuff! On Fri, Mar 15, 2013 at 3:35 AM, Nicolas Burtnyk <nico...@redshift3d.com> wrote: Hey guys, I'm going to respond to the last few messages regarding the importance of speed later, but in the meantime here is a video of some live rendering in Softimage. http://youtu.be/fjCguRdSlV0 -Nicolas