Thank you very much Rob and Leonard. I´ll try those methods. Wouldn´t it be good that something as the rendermap could pick up HDRI illumination once and for all. It´s a shame 3DsMax does that at ease even with Vray on.... For the 2014 SI wish list, does it count some addons to Mental ray? (faster hair calculation, self shadowing and mb a la Modo?)
David R. ________________________________ From: Rob Chapman <[email protected]> To: David Rivera <[email protected]>; [email protected] Sent: Saturday, March 9, 2013 3:39 PM Subject: Re: Baking Physical sunlight on a Rendermap the tonemapper or photographic exposure is a lens shader that the camera can understand but unfortunately rendermap does not. a workaround is to set the multiplier in the physical sky to something like 0.001 and lower the rgb contribution. then it will work. On 9 March 2013 20:29, David Rivera <[email protected]> wrote: Hi, I´m using version 2012 of Softimage. I set up a physical sunlight with the addon, position >the sun where I want it to be, create a generic Model>Primitive>Model>Face-Man >and apply >a lambert shader on it. Also Property>Rendermap. I adjust Xres to 512 and hit >regenerate map. > > >Problem is: I don´t see anything baked on the face, but only a pure white >bitmap (corresponding >to the UVs). The mental ray camera is able to pick up physical sun + mia >photorealistic exposure? >How to set it up correctly? > > >Thanks. > >David. >

