Just don't use photographic exposure. I've been making HDR Rendermaps in Soft for years, using HDRI illumination. No problems.
On Tue, Mar 19, 2013 at 7:14 PM, David Rivera < [email protected]> wrote: > Thank you very much Rob and Leonard. I´ll try those methods. > Wouldn´t it be good that something as the rendermap could pick up HDRI > illumination once and for all. > It´s a shame 3DsMax does that at ease even with Vray on.... > For the 2014 SI wish list, does it count some addons to Mental ray? > (faster hair calculation, self shadowing and mb a la Modo?) > > David R. > > > ------------------------------ > *From:* Rob Chapman <[email protected]> > *To:* David Rivera <[email protected]>; > [email protected] > *Sent:* Saturday, March 9, 2013 3:39 PM > *Subject:* Re: Baking Physical sunlight on a Rendermap > > the tonemapper or photographic exposure is a lens shader that the camera > can understand but unfortunately rendermap does not. a workaround is to set > the multiplier in the physical sky to something like 0.001 and lower the > rgb contribution. then it will work. > > > > On 9 March 2013 20:29, David Rivera <[email protected]>wrote: > > Hi, I´m using version 2012 of Softimage. I set up a physical sunlight with > the addon, position > the sun where I want it to be, create a generic > Model>Primitive>Model>Face-Man and apply > a lambert shader on it. Also Property>Rendermap. I adjust Xres to 512 and > hit regenerate map. > > Problem is: I don´t see anything baked on the face, but only a pure white > bitmap (corresponding > to the UVs). The mental ray camera is able to pick up physical sun + mia > photorealistic exposure? > How to set it up correctly? > > Thanks. > > David. > > > > >

