You are most likely correct on that. I never did very well in math. I've
probably learned a lot more about math since I've been using Softimage, than
I ever did in school (My high school math teacher spent most of his time
reading Isaac Asimov instead of teaching, so that may have something to do
with it). Do you have any recommendations on a good book to help me get up
to speed on this subject? 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Sunday, April 07, 2013 2:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

I would argue your biggest stumbling block is more not knowing the math
fundamentals involved, and then thinking it's because you don't know what
nodes do what, when if you knew those fundamentals you wouldn't be left
wondering in first place.

I mean absolutely no offense with this, Sam, just pointing you in the
general direction of what you'd be best off studying next IMO.

 

On Mon, Apr 8, 2013 at 5:21 AM, Sam <sbowl...@cox.net> wrote:

Thanks Peter, that works great! The problem I was having was that I was
trying to plug in the Ori data into the Matrix to Vector node. This seems to
be my biggest stumbling block with ICE. I know what needs to be done, but
sometimes I just can't figure out what nodes need to be plugged in to what
to make it work.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
Sent: Sunday, April 07, 2013 3:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: set raycast direction with a Null?

 

Just to expand on what Matt said:

 

If you want a direction with any object in ICE, the easiest way is to get
it's global kinematics and pipe that into a 'Matrix 4x4 to Vector 3D' node.
The node will spit out 4 vectors - ignore the one labeled 'translation' and
pick one of the 3 depending on what axis you want to get the direction of.
The order is XYZ as you'd expect.

 

You can then pipe out your chosen axis into the direction of the raycast
node and the translation into the position. You can then use that null as a
complete raycast controller.

 

On 7 April 2013 07:54, Sam <sbowl...@cox.net> wrote:

I couldn't figure this one out. Andy's compound used a Select Case and a
rotate vector to convert the orientation of the null to a vector (Thanks
Andy!). I was wondering if you could elaborate on your method if you have
time. Learning the different ways to do things in ICE could come in handy in
the future.

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, March 29, 2013 7:10 PM
To: softimage@listproc.autodesk.com
Subject: RE: set raycast direction with a Null?

 

All you need to do is pluck an axis out of the transform and use that as
your direction vector.  You can do that with the matrix to 3D vector
converters.  

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Friday, March 29, 2013 6:55 PM
To: softimage@listproc.autodesk.com
Subject: set raycast direction with a Null?

 

I have a null I'm using to raycast onto a mesh and it working pretty good,
but I want to be able to adjust the direction by rotating the null and I
can't seem to get this to work. There is a direction to rotation node, but
there doesn't seem to be a rotation to direction node. Any help is
appreciated.

 





 

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